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Messages - Ov3rr1d3

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XPiratez / Re: Piratez 0.99A.1 TechTreeViewer (partial)
« on: March 01, 2017, 01:21:23 am »
Did something happen?  I'm getting a generic "This domain is registered at Namecheap!" page at the moment.

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XPiratez / Re: Countering Nukes
« on: April 28, 2016, 11:00:53 pm »
I didn't think they were top-tier!  I'd moved out of small and into medium safely a while back, and it didn't register that there would be some medium ships that were substantially more difficult than others.  I'd just assumed that the game had passed a certain point on the clock, and thus people started fielding gauss weapons and mini-nukes.  Considering the relatively poor payout of the missions, and the fact that I never actually got a documentation item, it never even crossed my mind that these might be the supply ships I'd heard stories about.

Glad to know it was just bad luck/inexperience.  Now I know better, and knowing is... at least a fifth of the battle?  Probably?

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XPiratez / Re: Countering Nukes
« on: April 28, 2016, 10:52:12 pm »
...Wait, those were supply ships?  I thought supply ships were large, not medium?

I'll take a look at those links, but right off the bat, that at least explains why I was seeing so many nukes-- I'm aware of the mod's stance on supply ship farming.  I had just assumed "Oh, this is a medium ship, definitely not a supply ship."

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XPiratez / Countering Nukes
« on: April 28, 2016, 10:39:32 pm »
Soooo.  Just took my first stab at the Siberia mission.  As I had basically expected, I got murdered terribly-- my entire squad had been murdered repeatedly, so I was basically down to recruiting new hands, sticking them in guerrilla outfits, handing them a gauss musket, and telling them to gofightwin.  My start was literally surrounded by four tanks and three guys with nukes... so, that was just a thing that happened.  When the Bonaventura takes a reaction nuke, you're gonna have a bad day.  If I'd thought the game was salvageable, I would probably have just lifted off and hoped the mission was repeatable.

But I'd been reduced to that by previous mini-nukes.  Like... three missions where mini-nukes got fielded and left ~3 survivors for the operation.  Why are these getting fielded so commonly?  I can respect having terrifying weapons, but it seems like one month there were none, and then suddenly there were three launchers on EVERY Trader ship of medium or above.

I just can't help but feel like I'm missing something terribly important when the best armor I can field reliably is metal, and my enemy is fielding power armor and mini nukes.  Is there an important interrogation I was missing?  The only interrogations I managed were a Trader Engineer and... I think she was a Guild Rep?  After that, there was just too much gauss, and I didn't have the armor to stand up to it, so I had to field scavenged gauss and try to strike first, which had the nasty side effect of killing everything to bits.

So... yeah.  What am I supposed to do about the nukes?

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XPiratez / Molotov help?
« on: April 11, 2016, 01:18:41 am »
So, new player (well, played old-Xcom, but this is my first foray with open xcom and xpiratez), so I'm like 99% sure this is me overlooking something obvious.  I can't figure out how to make the molotovs/powder bombs detonate.  I'd assumed that, because they don't have a "set fuse" option, they were just supposed to go off at the end of turn, but, well, that didn't happen.  So, I'm not really sure what I should be doing with them.

Help?

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