They are not used in one and the same topic, but functionalwise both listings are linked, especially if you look at the Leader/Commander Rank and what researches they can unlock.
Those "researches they can unlock" do not use 'GetOneFree'.
Yes indeed, those alien become immediatly avaible, once captured and in alien containment.
Here's the problem.
I need, on the one hand, the research depended on other researches and on the other – used 'GetOneFree'.
Those are YAML anchors for defining a list of values to be used elsewere. Nothing you need to worry about.
Here a example of using those $any_reference (also called YAML anchors)
Many thanks. Maybe even take advantage of this.
Let me be brief: ...
That's all – in theory. In practice:
• "getOneFree" negate the effect of "dependency" ("dependency" don't working with "getOneFree") – This is the main problem!
• "requires" triggered ONLY in 0-cost researches (so I can't use this option) and it negate the effect of "getOneFree" ("getOneFree" don't working with "requires").So:
EDIT: I am not sure, but i think alive alien will show up for research even if they have dependencies or require set. Never tested it thou.
Of course, but only those aliens, who have "getOneFree" in their research-topics (Medic, Engeneer/Technician, Squad Leader etc.). Soldiers and terrorists will not appear in the list immediately (after appearance in Alien Containment), if they add "dependencies".
If they add "requires" directly – they will NEVER show up for research (because they are not 0-cost recearch). Those can be done only through the support 0-cost recearch-topic.
EDIT2: Your Medic has " needItem: true" set which means you need a alive one to research it.
The best way to repair technique is just to turn it "on"
Of course I have Aquatoid Medics in Alien Containment.
Maybe add:
dependency:
- STR_AQUATOID_SOLDIER
As far as I could understand – it's all about that "requires" triggered only in 0-cost researches.
So I could not use "requires" with "GetOneFree".
But by itself, this design is quite work:
- name: STR_GAUSS_TECH
cost: 0
points: 0
dependencies:
- STR_MEDI_KIT
requires:
- STR_MEDI_KIT
Gauss Pistol (depended on Gauss Technology) becomes available for research after researching Medi-kit.