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Messages - Kieso

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 19, 2024, 05:24:40 am »
Hello everyone again, I continue
I already have an Enforcer built. But I realize that it works as a heavy weapons platform. That is, it is equippable by an AI unit. It's a little disconcerting that after using an Alenium Shard for its build resulted in "empty" equippable armor, I thought it already came with an AI unit. It's okay like that?
Thank you

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 10, 2024, 03:15:15 am »
Greetings

OpenXcomfiles:3.2
OpenXcom Xtended: 7.10

I just researched Enforcer armor for AI units. The strange thing is that in order to manufacture it it asks me:
12 Elerium-115
12 Alien Alloys
4 Optronics Parts
1 Alenium Shard

I have already converted all the crystals I have into operational units, if the concept is that of an interchangeable body like Scout Drones or Heavy Battle Platforms. What I can do?

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 04, 2019, 08:52:11 pm »
I know what my confusion was. In the Ufopedia, the advanced laboratory says that it requires 200 Tritanium and 100 Elerium. But when selecting the building for its construction. It specifies that there are 200 Alien Alloys and 100 Elerium. From my ignorance, I thought that just as the Durathread was "discovered" from the Alloy, I thought that some research for the Tritanium would likewise come out.

My mistake is in that confusion

Thank you

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 31, 2019, 05:03:05 pm »
Greetings again.

I have two doubts, first, update the version directly by copying the save files to the new version. And now my hybrids have no ability to hit melee. What I can do? and second. I can not build the advanced laboratory because apart from the Elerio (which I have) I do not know where to get the tritanium. I can build ammunition te tritanium but something has me stuck and I do not know what it is. I have developed up armor synthsuit and the new astral form (I have not used it until now). I have already done the mission of the cyberweb fortress. Will my game be broken and should I start over? I come from the previous version. What is hard only to fight with the asuka 4000 (not even laser weapons!) Against mutons, brain and Gazer!
Thanks for this excellent mod

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 16, 2018, 12:15:41 am »
OS: Win7 P / 32bits ServicePack1
Xcomfiles v 0.9.7.
Extended 5.1 (v2018-12-02)
Time Game September 1998

Hello
I am very happy with what I discovered in this mod. It's the first time I play it and I'm gradually discovering things. I love the variety of types of missions that force me to adapt the equipment to each one. Thanks for this work. Now, I went out for the first time an oozec mission and after shooting the killer gelatin. I got the error:
OpenXcom has crashed: Invlid surface set OOZEC.PCK for armor STR_OOZE_ARMOR: not enought frames
More details here: C: /Users/Compras/Desktop/openxcom_xfiles_0.9.7.c/user/openxcom.log

detail of openxcom.log

[15-12-2018_18-00-59]   [INFO]   OpenXcom Version: Extended 5.1 (v2018-12-02)
[15-12-2018_18-00-59]   [INFO]   Platform: Windows
[15-12-2018_18-00-59]   [INFO]   Data folder is:
[15-12-2018_18-00-59]   [INFO]   Data search is:
[15-12-2018_18-00-59]   [INFO]   - C:\Users\Compras\Documents\OpenXcom\
[15-12-2018_18-00-59]   [INFO]   - C:\Users\Compras\Desktop\openxcom_xfiles_0.9.7c
[15-12-2018_18-00-59]   [INFO]   - C:\Users\Compras\Desktop\openxcom_xfiles_0.9.7c
[15-12-2018_18-00-59]   [INFO]   User folder is: C:\Users\Compras\Desktop\openxcom_xfiles_0.9.7c\user\
[15-12-2018_18-00-59]   [INFO]   Config folder is: C:\Users\Compras\Desktop\openxcom_xfiles_0.9.7c\user\
[15-12-2018_18-00-59]   [INFO]   Options loaded successfully.
[15-12-2018_18-00-59]   [INFO]   SDL initialized successfully.
[15-12-2018_18-00-59]   [INFO]   SDL_mixer initialized successfully.
[15-12-2018_18-00-59]   [INFO]   requested file not found: openxcom.png
[15-12-2018_18-00-59]   [INFO]   Attempted locale:
[15-12-2018_18-00-59]   [INFO]   Detected locale: C
[15-12-2018_18-00-59]   [INFO]   Attempting to set display to 1024x768x8...
[15-12-2018_18-00-59]   [INFO]   Display set to 1024x768x8.
[15-12-2018_18-00-59]   [INFO]   Loading data...
[15-12-2018_18-01-00]   [INFO]   Scanning standard mods in 'standard'...
[15-12-2018_18-01-00]   [INFO]   Scanning user mods in 'C:\Users\Compras\Desktop\openxcom_xfiles_0.9.7c\user\mods'...
[15-12-2018_18-01-00]   [INFO]   reservedSpace for: xcom1 updated to: 2
[15-12-2018_18-01-00]   [INFO]   Mapping resource files...
[15-12-2018_18-01-07]   [INFO]   Resources files mapped successfully.
[15-12-2018_18-01-07]   [INFO]   Loading rulesets...
[15-12-2018_18-01-17]   [INFO]   Loading fonts... Font.dat
[15-12-2018_18-01-23]   [INFO]   Loading custom palettes from ruleset...
[15-12-2018_18-01-23]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[15-12-2018_18-01-23]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[15-12-2018_18-01-23]   [INFO]   Creating a new palette: PAL_MARS
[15-12-2018_18-01-23]   [INFO]   Creating a new palette: PAL_MARS_LITE
[15-12-2018_18-01-23]   [INFO]   Making palette backups...
[15-12-2018_18-01-54]   [INFO]   Data loaded successfully.
[15-12-2018_18-01-54]   [INFO]   Loading language...
[15-12-2018_18-01-54]   [INFO]   Language loaded successfully.
[15-12-2018_18-01-54]   [INFO]   OpenXcom started successfully!
[15-12-2018_18-01-55]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.

I hope you can tell me what to do in this case.

Thank you

6
Troubleshooting / Re: Error updating Nightlies (Solve)
« on: April 11, 2016, 07:16:16 pm »
Check that the folder where the original files UFO only there are 10 folders. Generally all files that do not serve this later (unless they have been placed on purpose for some purpose). To my careless step unzipped me an update Nightlies there and play and not work.


7
Troubleshooting / Re: Error updating Nightlies
« on: April 09, 2016, 01:15:24 am »

R1dO Thanks for the tips.

If I have sound on the PC

Fixed: delete the original files from Xcom and copy them back and let the program work ???? ;) !!!!

8
Troubleshooting / Re: Error updating Nightlies
« on: April 08, 2016, 07:29:47 am »
Hello again.

G5-freemen Thanks for the suggestions. Then I report the steps executed

1) Delete folders and Standar Common, before upgrading to the latest version and remove options.cfg: Error 0cx0000005

2) Edit options.cfg

Initial values:

useOpenGL: false
checkOpenGLErrors: false
useOpenGLShader: Shaders / Raw.OpenGL.shader
vSyncForOpenGL: true
useOpenGLSmoothing: true

Modified values:

useOpenGL: true
checkOpenGLErrors: false
useOpenGLShader: Shaders / Raw.OpenGL.shader
vSyncForOpenGL: true
useOpenGLSmoothing: true

Result: Error 0cx0000005

3) Check Direct x: using Dxdiag: DirectX 11 No update is available with the system update

4) Video Card:
Nvidia Geforce 7300 Gt
Controller: NVD3DUMX.DLL, NVD3DUM
Version: 9.18.13.908 18/02/15
Controller Model: WDDM 1.0

Install OpenXcom 2 more machines, to verify that there were some corrupt file and the game runs smoothly ... ?????

9
Troubleshooting / Error updating Nightlies (Solve)
« on: April 07, 2016, 05:05:22 am »
Greetings to all.
Thanks for the work of this great game.

OS: Win 7 Professional Service Pack 1

I can initially install the game and start. The problem is to install the latest updates (Nightlies). Worked to openxcom_git_master_2016_03_23_0208.zip before the program worked, from here it gives the error. There is no active mod

The game fails 0cx0000005 (Openxcom has crashed: code 0xc0000005)
File Report:

[04/06/2016 21:02:57] [INFO] Data folder is:
[06/04/2016 21:02:57] [INFO] Data search is:
[06/04/2016 21:02:57] [INFO] - C: \ Users \ Alvesbri \ Documents \ OpenXcom \
[06/04/2016 21:02:57] [INFO] - C: \ Program Files \ OpenXcom
[06/04/2016 21:02:57] [INFO] - C: \ Program Files \ OpenXcom
[06/04/2016 21:02:57] [INFO] User folder is: C: \ Users \ Alvesbri \ Documents \ OpenXcom \
[04/06/2016 21:02:57] [INFO] Config folder is: C: \ Users \ Alvesbri \ Documents \ OpenXcom \
[04/06/2016 21:02:57] [INFO] Options loaded successfully.
[06/04/2016 21:02:58] [INFO] SDL initialized successfully.
[04/06/2016 21:02:58] [INFO] SDL_mixer initialized successfully.
[06/04/2016 21:02:58] [INFO] Attempting to set display to 1024x768x8 ...
[04/06/2016 21:02:58] [INFO] Display Set to 1024x768x8.
[04/06/2016 21:02:58] [INFO] Loading data ...
[06/04/2016 21:02:58] [INFO] Scanning standard mods in 'standard' ...
[06/04/2016 21:02:58] [INFO] Scanning user mods in 'C: \ Users \ Alvesbri \ Documents \ OpenXcom \ mods' ...
[04/06/2016 21:02:58] [INFO] Mapping resource files ...
[04/06/2016 21:02:58] [INFO] Resources mapped files successfully.
[04/06/2016 21:02:59] [INFO] Loading fonts ... Font.dat
[06/04/2016 21:02:59] [INFO] Extra resources from ruleset Loading ...
[04/06/2016 21:02:59] [INFO] Data loaded successfully.
[04/06/2016 21:02:59] [INFO] Loading language ...
[06/04/2016 21:02:59] [INFO] Language loaded successfully.
[04/06/2016 21:02:59] [INFO] OpenXcom started successfully!
[04/06/2016 21:02:59] [INFO] Playing FLX, 320x200, 890 frames
[04/06/2016 21:02:59] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[04/06/2016 21:03:00] [INFO] SDL_mixer initialized successfully.
[04/06/2016 21:03:00] [INFO] SDL_mixer initialized successfully.
[06/04/2016 21:03:01] [FATAL] A fatal error has occurred: code 0xc0000005
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] 0x9018a0 SDL_MixAudio (??: 487)
[06/04/2016 21:03:01] [FATAL] ??: 487
[06/04/2016 21:03:01] [FATAL] 0x7724999f RtlInitializeExceptionChain (??: 487)
[06/04/2016 21:03:01] [FATAL] 0x7724999f RtlInitializeExceptionChain (??: 487)
[06/04/2016 21:03:02] [FATAL] Crash dump generated at C: \ Users \ Alvesbri \ Documents \ OpenXcom \ 06-04-2016_21-03-01.dmp
[04/06/2016 21:03:04] [FATAL] OpenXcom has crashed: code 0xc0000005
Extra information has been saved to openxcom.log.

It may be something very simple, but not see it.
Beforehand, thank you for any help.

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