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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 03, 2016, 10:40:31 pm »
So. After reworking my battle strategy i claimed all continents in November. Discovered and trained a deadly squad with Psionics. And since then was loosing only one or two soldiers per missions due to me being dumb. The mod made the game so so much enjoyable.
I might switch to TFTD dmg calculations since it feels weird that the weapons do no damage from time to time. But how i was happy when i survived a plasma blast at the start of the game, yeah. I am being cocky now with Flying suits and Psi-Amps. Another bonus from Psi-Amps is capturing of aliens and i ditched all Stun items.
I wanted to perhaps note if Stun grenade works as intended? There is usually need to deploy 3-4 to stun a Sectoid. I think it needs a buff. Or i used it wrong. Stun rods - didnt use, to dangerous for my soldiers. Dart guns. Meh i lost a ton of soldiers to reaction fire after hitting with a Dart Gun failing to incapacitate. But yeh i can imagine a "wounded tiger". He doesnt fall to ground instantly as well.
As for the crafts. The Fuel capacity in number feels really weird. What kind of unit is it anyway? I mean when building a Tormentor after Thunderstorm the fuel difference is almost terrifying. But it still has global coverage. Might we update the desription somehow? Is it hours in flight? Maybe update it with something like "Continental reach" or "Global reach" or "Patrol craft reach". Sorry i am just writing what i think "bothers me". It did in original version too. Meh i still remember my dissapointment with Firestorm. Alien technology and meh range. One can see the UFOs flying indefinitely almost.
Anyway, great mod once again.
p.s. *still didnt meet Mutons or Ethereals in November.
I might switch to TFTD dmg calculations since it feels weird that the weapons do no damage from time to time. But how i was happy when i survived a plasma blast at the start of the game, yeah. I am being cocky now with Flying suits and Psi-Amps. Another bonus from Psi-Amps is capturing of aliens and i ditched all Stun items.
I wanted to perhaps note if Stun grenade works as intended? There is usually need to deploy 3-4 to stun a Sectoid. I think it needs a buff. Or i used it wrong. Stun rods - didnt use, to dangerous for my soldiers. Dart guns. Meh i lost a ton of soldiers to reaction fire after hitting with a Dart Gun failing to incapacitate. But yeh i can imagine a "wounded tiger". He doesnt fall to ground instantly as well.
As for the crafts. The Fuel capacity in number feels really weird. What kind of unit is it anyway? I mean when building a Tormentor after Thunderstorm the fuel difference is almost terrifying. But it still has global coverage. Might we update the desription somehow? Is it hours in flight? Maybe update it with something like "Continental reach" or "Global reach" or "Patrol craft reach". Sorry i am just writing what i think "bothers me". It did in original version too. Meh i still remember my dissapointment with Firestorm. Alien technology and meh range. One can see the UFOs flying indefinitely almost.
Anyway, great mod once again.
p.s. *still didnt meet Mutons or Ethereals in November.