aliens

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Messages - JosAnt05

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This can be modded in by making false armours that only exist as Ufopaedia entry and some graphics, then make these Ufopaedia entries available according to the aliens discovered. It would be quite a bit of work, but it's possible.

There's a problem however: various ranks may have different armour values, even if they look the same. Which one should be displayed?

If I had the values and the file where these must be wrote to appear in the ufopaedia I would do. If anybody want to do this I would do the writing job, and he should do the job of linking these to ufopaedia and add the images. For the question about what values should be displayed we can put the maximum and the minimum. For example if the value of a soldier armor is 30 and the commander 45, we could put: "Left armor: 30-45"

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Suggestions / Extended alien ufopaedia screen idea (Modder wanted).
« on: March 20, 2016, 06:49:57 pm »
I am playing Final Mod Pack and it is awesome, and love the new aliens, but I feel a bit of info lack that colud be solved (I hope easy). I mean.

Problem: There are so many new aliens and so many new weapons that we don't know what are the best way to fight against any class.

Solution: Once we research a live alien we receive not only the screen of description, but also a new screen similar to the armour description screen with tactical info such as armor values, damage bonus, inmunities, especial abilities

Aditional feature: Also there would be cool to have extended info (Health, reactions, aim, etc). But I guess that it could be more hard to implement due to the diferent ranks for each race.

Something like this, but also changing name, values and description:


imagenes gratis

I don't know how to do due to my null skill with programing or moding, so if anybody feel this idea deserves, could give a chance.

Edit: As I am new here, I don't know if there is akready something done like this or if it is disscussed before or anyelse. And of couse if anybody want to take a chance on it i could help with de descriptions (english and spanish) if I had the values and necessary info (I neither know how to extratc it).

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Suggestions / Re: Bleeding soldier indicator idea.
« on: March 18, 2016, 08:18:39 pm »
After readeding your posts I agree with the idea that stunt soldier shouldn't have the warning, i haven't thinked on the "rush with medkit" or "carry stunt man" elements. So it is a good point. Also the idea of have a major table with a list is good and the idea of have a command to click a key and receive a warning is good, but the point of the "red cross" idea is to have and automated warning.

Now I wait to see if any moder would want to take a chance about this idea. And as I can't do myself I will try to change the title of the post.

Thanks all for posts and ideas.

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Suggestions / Bleeding soldier indicator idea. [Modder Wanted]
« on: March 18, 2016, 03:32:48 pm »
I am new on forum and don't know if here is where is suposed to post. If not, please tell me where it should be.

First of all I must say that I have no skills on programing or any else but i have lot of (I think good) ideas that I guess shouldn't be hard to do but I don't know how to do. So I put them here and if somebody feels that they deserve a chance he could gander it. Also I am not english native, so sometimes maybe say strange things or missunderstand others.

My first idea is an addon to the battlescape:

Problem: Sometimes a missed shot hit on a soldier we are not seeing (or when a explosive blows up and stun half squad) , then he begin to bleed but we don't know.

Solution: While one or more soldiers are bleeding, whe see a small square flashing on the corner (like the (1, 2, 3 ... squares that means aliens). But this square could white with a red cross. And when we stop the bleeding with a medkit the square dissapear.

Aditional Feature:: There could be several red cross squares as many soldiers wounded and if we clicked on it then the camera would center on the stuned/blleeding soldier. Like the "InSightAlien" squares.


sube imagenes

I hope this would be a good idea and easy to do enough for experience moders.

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