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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: May 17, 2016, 01:19:10 pm »
*starts up mod, face brightens up as i read through the ufopedia entries*
*lets out a laugh as my agents enter a "flight" to south Africa, to investigate cult activity*
*gets greeted by 20 green hooded cult members that are running around a warehouse*
*my agents start gunning people down, taking captives is no longer of concern*
*an madman survives two shotgun reaction shots and slays my one agent with an axe*
*I just tell my other agent to run away to extract as he is surrounded, and imagine that he drives them over with the car while fleeing*
10/10 Best mod ever
*lets out a laugh as my agents enter a "flight" to south Africa, to investigate cult activity*
*gets greeted by 20 green hooded cult members that are running around a warehouse*
*my agents start gunning people down, taking captives is no longer of concern*
*an madman survives two shotgun reaction shots and slays my one agent with an axe*
*I just tell my other agent to run away to extract as he is surrounded, and imagine that he drives them over with the car while fleeing*
10/10 Best mod ever