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Messages - TheProfessional

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: May 17, 2016, 01:19:10 pm »
*starts up mod, face brightens up as i read through the ufopedia entries*
*lets out a laugh as my agents enter a "flight" to south Africa, to investigate cult activity*
*gets greeted by 20 green hooded cult members that are running around a warehouse*
*my agents start gunning people down, taking captives is no longer of concern*
*an madman survives two shotgun reaction shots and slays my one agent with an axe*
*I just tell my other agent to run away to extract as he is surrounded, and imagine that he drives them over with the car while fleeing*

10/10 Best mod ever

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 26, 2016, 09:34:29 am »
Doesn't have the Tactical Sniper Rifle only have an aimed shot, and a slow one too? In theory, heavy cannons are good for delivering exlosive or incendiary payloads in relatively close quarters, and Autocannons do the same with more spread and, I think, less explosion range?

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The X-Com Files / Re: New megaproject, working name: FMP+
« on: March 12, 2016, 11:38:03 am »
I gotta say, that sounds great! (Also, so many personalities, I feel so small ;D )

I'll be back on PC on a hour, if you'd like me to start translating or maybe let me test it out a bit, just contact me.  ;)

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The X-Com Files / Re: New megaproject, working name: FMP+
« on: March 11, 2016, 10:42:07 pm »
Hey, if you are still working on this, then you can count me in for a german translation!  ;)

Also, after looking at your ideas I have to say that my ideas, at least for like having human enemies first and having to convince the UN to get militarygrade weaponry and facilities. I had some ideas for myself, of course, but could I maybe help you with this project instead? I'd love to bring in ideas, work on rulesets and maybe try a bit of spriting (when I finally get back on the PC and get PhotoShop to accept the palettes  >:( ).

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 05, 2016, 12:33:53 pm »
X-Com has a fixed palette. See the zip I attached (for Photoshop, no idea if Paint.net will read it):
Ah, thanks for clearing that up. I was already worried that my game is broken.

I did take a look at your big X-files project, and you seem to have quite a bit planned. Gonna continue nontheless though, i have some unique stuff in mind, like the Fusion Weapons for endgame, more grenade launchers and a few more weapons per tech tier, armors with body shields, exosuits, stuff like that.

Thanks for your help at the start, i think i am gonna be heading into a thread of my own. ;) If you are interested in some assets, just ask, i guess; ill be doing the same.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 04, 2016, 09:57:01 pm »
Do you mean that you would actually be doing sprites? Because i meant more like where i should create a thread for spriting requests.

Anyways, there was one thing that hindered me. I tried to add in a new weapon, Fusion Rifle, it all worked out perfectly, and then i tried adding sprites to it. Just a recolor of the Rail Rifle that looks like this:

When i looked in game though, it suddenly looked all screwed up.

Do you know why this is? I honestly have no idea, i am worried that it is becauser i used Paint.net or something though.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 04, 2016, 03:54:04 pm »
Hello there, its me again, with a question:

In which way are the different weapon techs, (so Laser, Gauss, Nuc. Laser, Rail and Plasma) and the different armors balanced? Did you tier them in a certain way?

Also, this doesn't really belong here, but since i am new: Where would i post to get help with/request sprites?

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 03, 2016, 02:05:55 pm »
Hello there, i just had some really nice playing time with your mod pack and after having some ideas, i wanted to openly ask something:

Could i use your framework and your mod compiliation as a base for another overhaul, if i link to your mod and credit you? (Ill obviously give all the other mod authors their credit too.)
If you are interested in what i want to do: I want to create a experience that is different in a way that you have significantly less money and heavy weaponry available at the start, as well as a bigger shortage of materials and more steep step-for-step like progression in research. Then in the Battlescape i will also overhaul the game to give you less, stronger and more expensive agents with more unique equipment sets, while also increasing alien numbers and decreasing their strength because the maps always feel so empty to me.

I'd be very happy if you allow this to me and maybe even give me some tips on how to do some stuff? Thanks already!

Greetings from Germany, TheProfessional

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