1. The interceptor cannon is exactly the same as in vanilla, so you should rather ask Gollop. But I am using it a lot, to avoid blowing small UFOs to pieces. And it's super cheap.This really didn't answer my question. I do not understand the Cannon that is default equipped from the start of the game on an Interceptor. The range is 10m. If I try to get that close to even a small craft my Interceptor is damaged. No fighter pilot would close that range unless absolutely necessary especially if he has a better alternative like missiles.
There is no reason to use the Cannon is my point. The range is crap and puts your fighter at risk from day one. Clearly the game is designed not to really be a shootout so early on, unless you like taking on targets you cannot handle. If my fighters are going down or being damaged and cannot fly from the first couple of UFOs then that becomes a real problem.
So I equip missiles and sell my Cannons. I would love to see the basic Cannon get more love so its useful is my point. It just doesn't seem to fit in. I will do a save and try a few set ups with Stingray and Cannon combos but I just don't see the point of this weapon. Its mute.
What do you mean by "blowing UFOs to pieces" I thought that no matter the weapon when shooting down a UFO there was a 75% chance any power source would blow no matter the weapon you used. Has this piece of data changed now to be dependent on the weapon type used? Clearly bullets would do less overall dmg than an explosion. Can you clarify?
I am grateful for the pack it makes Xcom even better than the patched original by a long shot. Lizards in suits? Really?