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Messages - Almoorn

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1
Troubleshooting / Crash: "Height of map is too big for this mission"
« on: April 25, 2022, 10:16:26 am »
It crashes with this error;



This is the log file;

Spoiler:
[25-04-2022_10-08-55]   [INFO]   OpenXcom Version: 1.0 git 2022-03-29 21:09
[25-04-2022_10-08-55]   [INFO]   Platform: Windows
[25-04-2022_10-08-55]   [INFO]   Data folder is:
[25-04-2022_10-08-55]   [INFO]   Data search is:
[25-04-2022_10-08-55]   [INFO]   - C:\Users\arkhe\Documents\OpenXcom\
[25-04-2022_10-08-55]   [INFO]   - D:\Games\Openxcom
[25-04-2022_10-08-55]   [INFO]   - D:\Games\Openxcom
[25-04-2022_10-08-55]   [INFO]   User folder is: C:\Users\arkhe\Documents\OpenXcom\
[25-04-2022_10-08-55]   [INFO]   Config folder is: C:\Users\arkhe\Documents\OpenXcom\
[25-04-2022_10-08-55]   [INFO]   Options loaded successfully.
[25-04-2022_10-08-55]   [INFO]   SDL initialized successfully.
[25-04-2022_10-08-55]   [INFO]   SDL_mixer initialized successfully.
[25-04-2022_10-08-55]   [INFO]   requested file not found: openxcom.png
[25-04-2022_10-08-55]   [INFO]   Detected locale: C
[25-04-2022_10-08-55]   [INFO]   Attempting to set display to 1920x1080x32...
[25-04-2022_10-08-56]   [INFO]   Display set to 1920x1080x32.
[25-04-2022_10-08-56]   [INFO]   Loading data...
[25-04-2022_10-08-56]   [INFO]   Scanning standard mods in 'standard'...
[25-04-2022_10-08-56]   [INFO]   Scanning user mods in 'C:\Users\arkhe\Documents\OpenXcom\mods'...
[25-04-2022_10-08-56]   [INFO]   Mapping resource files...
[25-04-2022_10-08-57]   [INFO]   Resources files mapped successfully.
[25-04-2022_10-08-57]   [INFO]   Active mods:
[25-04-2022_10-08-57]   [INFO]   - xcom1 v1.0
[25-04-2022_10-08-57]   [INFO]   - PSX_Static_Cydonia_Map v1.0
[25-04-2022_10-08-57]   [INFO]   - UFOextender_Gun_Melee v1.0
[25-04-2022_10-08-57]   [INFO]   - XcomUtil_High_Explosive_Damage v1.0
[25-04-2022_10-08-57]   [INFO]   - XcomUtil_Improved_Heavy_Laser v1.0
[25-04-2022_10-08-57]   [INFO]   - XcomUtil_Starting_Defensive_Improved_Base v1.0
[25-04-2022_10-08-57]   [INFO]   Loading rulesets...
[25-04-2022_10-08-59]   [INFO]   Loading fonts... Font.dat
[25-04-2022_10-08-59]   [INFO]   Data loaded successfully.
[25-04-2022_10-08-59]   [INFO]   Loading language...
[25-04-2022_10-08-59]   [INFO]   Language loaded successfully.
[25-04-2022_10-08-59]   [INFO]   OpenXcom started successfully!
[25-04-2022_10-08-59]   [INFO]   Playing flx, 320x200, 890 frames
[25-04-2022_10-09-02]   [INFO]   SDL_mixer initialized successfully.
[25-04-2022_10-09-04]   [INFO]   Scanning standard mods in 'standard'...
[25-04-2022_10-09-04]   [INFO]   Scanning user mods in 'C:\Users\arkhe\Documents\OpenXcom\mods'...
[25-04-2022_10-09-25]   [INFO]   SDL_mixer initialized successfully.
[25-04-2022_10-09-25]   [INFO]   Loading data...
[25-04-2022_10-09-25]   [INFO]   Scanning standard mods in 'standard'...
[25-04-2022_10-09-25]   [INFO]   Scanning user mods in 'C:\Users\arkhe\Documents\OpenXcom\mods'...
[25-04-2022_10-09-25]   [INFO]   Mapping resource files...
[25-04-2022_10-09-26]   [INFO]   Resources files mapped successfully.
[25-04-2022_10-09-26]   [INFO]   Active mods:
[25-04-2022_10-09-26]   [INFO]   - xcom1 v1.0
[25-04-2022_10-09-26]   [INFO]   - PSX_Static_Cydonia_Map v1.0
[25-04-2022_10-09-26]   [INFO]   - UFOextender_Gun_Melee v1.0
[25-04-2022_10-09-26]   [INFO]   - XcomUtil_High_Explosive_Damage v1.0
[25-04-2022_10-09-26]   [INFO]   - XcomUtil_Improved_Heavy_Laser v1.0
[25-04-2022_10-09-26]   [INFO]   - XcomUtil_Starting_Defensive_Improved_Base v1.0
[25-04-2022_10-09-26]   [INFO]   - Better_Ingame_UI v1.0
[25-04-2022_10-09-26]   [INFO]   - ImprovedHandObs v1.2
[25-04-2022_10-09-26]   [INFO]   - X2012SND v1.0
[25-04-2022_10-09-26]   [INFO]   - XCOM-Terrain-Pack-1.0.2 v1.0.2
[25-04-2022_10-09-26]   [INFO]   - final-mod-pack v2.9
[25-04-2022_10-09-26]   [INFO]   - hqsoundsfmp v1.0
[25-04-2022_10-09-26]   [INFO]   - poetssmallrockets v1.0
[25-04-2022_10-09-26]   [INFO]   Loading rulesets...
[25-04-2022_10-09-28]   [INFO]   Loading fonts... Font.dat
[25-04-2022_10-09-33]   [INFO]   Data loaded successfully.
[25-04-2022_10-09-33]   [INFO]   Loading language...
[25-04-2022_10-09-33]   [INFO]   Language loaded successfully.
[25-04-2022_10-09-33]   [INFO]   OpenXcom started successfully!
[25-04-2022_10-09-49]   [WARN]   STR_ANTHROPODB not found in en-US
[25-04-2022_10-10-09]   [FATAL]   A fatal error has occurred: Height of map MAPS/DROPSHIP.MAP too big for this mission, block is 3, expected: 0
[25-04-2022_10-10-09]   [FATAL]   0x54e9e0 OpenXcom::CrossPlatform::stackTrace(void*)
[25-04-2022_10-10-09]   [FATAL]   0x5522b0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[25-04-2022_10-10-09]   [FATAL]   0x40dac0 exceptionLogger()
[25-04-2022_10-10-09]   [FATAL]   0xa38798 MPEGaction::MPEGaction()
[25-04-2022_10-10-09]   [FATAL]   0x4c2470 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*)
[25-04-2022_10-10-09]   [FATAL]   0x4c6720 OpenXcom::BattlescapeGenerator::run()
[25-04-2022_10-10-09]   [FATAL]   0x655710 OpenXcom::NewBattleState::btnOkClick(OpenXcom::Action*)
[25-04-2022_10-10-09]   [FATAL]   0x572c30 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[25-04-2022_10-10-09]   [FATAL]   0x573090 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[25-04-2022_10-10-09]   [FATAL]   0x5bf520 OpenXcom::State::handle(OpenXcom::Action*)
[25-04-2022_10-10-09]   [FATAL]   0x569160 OpenXcom::Game::run()
[25-04-2022_10-10-09]   [FATAL]   0x40dd60 SDL_main
[25-04-2022_10-10-09]   [FATAL]   0x87d8c0 console_main
[25-04-2022_10-10-09]   [FATAL]   ??
[25-04-2022_10-10-09]   [FATAL]   0x74eafa10 BaseThreadInitThunk
[25-04-2022_10-10-09]   [FATAL]   0x76f87960 RtlGetAppContainerNamedObjectPath
[25-04-2022_10-10-09]   [FATAL]   0x76f87960 RtlGetAppContainerNamedObjectPath
[25-04-2022_10-11-15]   [FATAL]   OpenXcom has crashed: Height of map MAPS/DROPSHIP.MAP too big for this mission, block is 3, expected: 0
More details here: C:\Users\arkhe\Documents\OpenXcom\openxcom.log
If this error was unexpected, please report it to the developers.

2
Offtopic / Re: Sabre Team (Swat game based on Xcom)
« on: June 09, 2021, 01:01:59 pm »

And it even came before XCOM!

>Release date: January 1, 1992

Oh, didn't notice the release day. I thought it's just a clone from soundtrack to game mechanics, even enemy turn screens.

Was it a popular game engine back in the day or was xcom real the ripoff of saber team?

3
Offtopic / Sabre Team (Swat game based on Xcom)
« on: June 07, 2021, 11:23:23 am »
I've started playing this game and it is amazing.

https://www.gog.com/game/sabre_team

4
Help / I can't find the 'Better UI' mod
« on: September 15, 2020, 02:11:20 pm »
Hi, there was a mod changing the colors of the action buttons called Better UI but i can't find it anywhere now. I'd like to change that mod to my liking.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 24, 2019, 10:04:18 pm »
Thank you and merry christmas.

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 24, 2019, 03:36:44 pm »
How can i fix desert14 map without updating the mod? I dont wanna lose the terrains. Is it enough to copy the new desert14.map inside the mod?

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 30, 2019, 03:07:14 pm »
How can i update the picture with the correct one?

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 17, 2019, 04:08:53 pm »
I can't see the error message anymore. It crashes immediately now. Is there any error log i can find? It was about a file in the final mod pack.

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 17, 2019, 03:36:35 pm »
Makes the game crash on the new version of the game; openxcom_git_master_2019_06_17_0106.zip

10
Open Feedback / Openxcom on Raspberry Pi?
« on: December 28, 2016, 09:50:32 pm »
Hi,
Raspberry Pi has a great emulation software running retroarch emulators including DOS box. Is there a way to make OpenXcom work on Retropie?

11
Open Feedback / New Nightlies: openxcom or opentftd
« on: February 11, 2016, 02:09:22 am »
Hi, do the new nightly releases focus on opentftd or they still change the openxcom as well?

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