Hi there, loving the mod so far just have a research problem currently going after that mysterious higher learning tech.
I've spent about half a year in game trying to find the persons or items needed to unlock it, even came on here and found out about and acquired mag containment. Eventually I gave up and learnt how to raid the rulesets for information on what I was missing and it turns out the only thing I didn't have on that list was plastasteel manufacturing, which I didn't have because I haven't researched commercial activities. (Coincidentally I don't have any of those activities tech). I have all the mission types and techs listed as requirements, but it says that there is an item needed to research it.
So what I want to know is: what is this item/person needed to research commercial activities if there's supposed to be one?
I thought about setting needitem to false but if there was just something i was missing then ill just keep going. Currently going around taking everything I can think of hostage to no avail. Just missing this and the star god key to reach the finale. As soon as I get the prerequisites for higher learning and the commander I haven't managed to coax out yet I'll be able to finish my first game.
Edit: The only other missions I've seen dark ones run is retaliation and land based pogroms. They use different ships and enemies in those.