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Messages - cowboy

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OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: November 18, 2015, 07:42:46 am »
https://www.openxcom.com/mod/openxcom-extended This is the full documentation, but to understand it fully, you have to learn modding OXCom to at least some degree. Try also this site for normal OXC modding (all of this works in OXCE as well): https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_%28OpenXcom%29#Map_Scripts

Oh yeah and making a proper Total Conversion takes a year or three, so be prepared :)

Awesome, thanks for the reply.  I have been working with those guides so far, and I think I enjoy modding xcom as much as playing it.  Long road ahead, I understand.  I can't imagine a project as huge and detailed as Piratez.  Kudos, Dioxine!

Time to get at it. I will start a thread here if I ever get something remotely playable. 

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OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: November 17, 2015, 04:43:47 am »
Hi, I'm new here, but have been playing OpenXcom and Piratez for a while.  Loving every minute.  Is there any more documentation for OpenXcom Extended besides the readme and this forum?  I have a pretty good idea how to work with it thanks to the .rul files that come with Piratez, but I'm sure there are features I haven't discovered yet.  I would like to create a "total conversion" mod in the spirit of piratez, but separate from both piratez and original xcom. Thanks!

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