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Suggestions / Aircraft aux Fuel tanks and Radar
« on: November 14, 2015, 05:28:24 am »
Just a small idea, if a Craft armament could modify the fuel capacity of a craft it could allow us to make some interesting trade offs in equipping craft for particular purposes such as scouting or in managing thouse far-far away UFO's. While were at it added radar radius would also be a possible effect.
Naturally this would require programming fuelMax and radarRange as excepted values on craft armaments and to modify the vehicle when attached and removed, I doubt the current code even uses dynamic values for these effects and just reads from the rule files so this would likely be a good bit of work perhaps most appropriate for the OpenXcomEx mod.
Naturally this would require programming fuelMax and radarRange as excepted values on craft armaments and to modify the vehicle when attached and removed, I doubt the current code even uses dynamic values for these effects and just reads from the rule files so this would likely be a good bit of work perhaps most appropriate for the OpenXcomEx mod.