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Messages - marsmann

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Hardmode Expansion / Re: Hardmode Expansion - Bugreports
« on: December 10, 2016, 04:33:01 pm »
Hey Hellrazor,

I'm not sure if it's a bug, but in the save attached i have many navigators from different spezies but I can't research them (well, I did research at least one of each race already, but I still need some for further progress).

Regards,
Marsmann

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Just to make sure I understand you right, it's one for all bases and not one for each base, right?

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Another question, I never bothered in the main game.
How many hyperwave decoders do I need?
For Radars it was clear: 1 at every base. But here?

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Hi Hellrazor,

maybe I can give you the example Warboy was looking for. I attached 2 save files. One of february, with no terror mission, and the second in march where there is a terror mission with the "-1" in it.
I can fix it now myself, thanks to you, but maybe it helps to find the bug.

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Thanks Hellrazor.

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The good thing is Warboy was able to make a fix for the Savegame Importer for savefiles from the original game ;)
Your bugreport improved the overall codebase, be proud.
In any case if everyone else encounters this error, i am inclined, to get a savegame from the month before, so i can look at how the mission was generated (missions are only picked at the end of the month and obviously at gamestart).

Well, glad I could help allthough honestly I do not understand which bug you mean. Can you explain what was fixed? Just being curious...

Unfortunately I don't think I can help with a savefile. I got some saves a few days before the one I sent to you, but this is all after mid of february. As I understand You this doesn't help? But I always thought that the Terror missions for march would be generated at the end of february, so after the save I sent you?
Hm, wish You good luck with the bug, for me it is also the first time to find this Thing.

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Thank You very much hellrazor.

I don't want to uncheat them, as I enjoy most the economic and research part of the game. At the moment my time is short, so I don't want to have that many long outside missions. Your mod is even this way a challenge.

I didn't import them. In the original game you had to edit the values via hexedit in the soldiers.dat(?), but in openxcom the values are written directly in your savegame. You can just edit the savefile with a text editor and you will find everything there.

If you still need some german translations can you show me how to do them? I don't think I can help you a lot, but maybe I can take some.

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Hi Hellrazor,

I am trying your mod in the latest version. I attached a save where I get an error with ctd, it comes in the beginning of march (yes, a bit in the future), the error reads "vector::_m_Range_check"
To see it you can just put the time to 1 day and wait. Do you have an idea where it comes from?

And one bug reporting: You changed the tu's from the original knife to 25% instead of 10, but I think the ufopedia states otherwise.

And good work with the mod, I like it.

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