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Messages - Snow

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Does anyone else do this? So far, this strategy has kept most, if not all of my soldiers alive and lots of dead aliens within the first few turns. It always fills me with glee when I hear their alien screams as I watch them fall one after another. (Not that I enjoy murderous rage, but when aliens attack MY planet, I enjoy revenge.) It can horribly backfire, but at worst, so far I only lost 4 soldiers in one blast. However, never as much as I used to when I was trying to be more cautious.. which should be the other way around. I'm much more successful in my missions, by aggressively bulldozing headfirst into the action and blowing the crap out of anything that even looks my way.

And one of my favorite moments, just to add (since this is the forum section to do it): Stupid little sectoid manages to hit my rocketeer from a long distance away. The rocketeer reacts with a nice large rocket - over the same distance - perfect aim, blows up the little a-hole, also blows up a gas pump which takes out another. :D

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Open Feedback / Re: Why so Hard?
« on: April 27, 2016, 12:29:15 am »
Snow
Use smoke grenade. It's very useful thing. Significantly increases survivability.

I'm going to start doing so. I was avoiding smoke grenades for awhile and just attacking brute force - like yesterday.. I had no choice. Aliens were terrorizing Madrid. The skyranger lands with the doors open to 2 floaters and one reaper within eyesight. Stepping off the ramp, 2 more floaters to the left and in a small park, 2 more reapers. Luckily all were bad shots. Tossed nades everywhere, bit my tongue and survived. Took em all out. A floater goes through a door and opens in on one of my unsuspecting soldiers. I fire at it from all sides killing it. I move South to find the rest of the aliens with my unit nicely spread out. Two floaters open fire from windows of 2nd floors in 2 buildings. Two more appear along with reapers who seemed to suddenly show up. One got too close. Killed it with fire and nades. Entered the buildings and luckily the floaters missed most of their shots.. stunned 3 of them. I lost 3 soldiers. It was a tense battle, especially for just the 2nd (aliens terrorizing) ground mission since I restarted the game.

You probably tank for too long. Aliens gain full knowledge of where your soldiers are at Turn 20 therefore you can expect a grenade to the face even from an alien who never even saw you.

Yea, I've experienced this a few times. Sometimes, you land so far from the UFO that it takes multiple turns to finally get in close quarter combat. The little bastards favor staying inside the ship and ambushing you. But the joke's on them, because it's stun city :D.

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Open Feedback / Re: Why so Hard?
« on: April 25, 2016, 12:53:19 am »
I'm going to add to this. I've had a bit of experience now so far, but what's funny is after restarting the game.. I easily end up with all my soldiers dead in the very first mission. Naded to Hell with alien nades and sectoids with seemingly infinite time units and high reaction. In one round I watched as one sectoid killed several soldiers in just one turn.. after I fired at it only once. Another time I had 2 groups flank a UFO, a nade flies out of the darkness and blows up one unit. Four more aliens inside the ship come out and blast/nade the second group to oblivion.

What's strange is in my last game - where I was half way into the first year, I was easily picking off sectoids and stronger aliens - even with soldiers not wearing armor. I actually attacked a fallen UFO with a full crew of un-armored soldiers by mistake.. I forgot to give them armor. Easily took out tons of aliens with nades - no shots fired.. except at my soldiers.. most of which missed and those that hit.. didn't kill them (as far as I remember anyway).

I wonder if the AI get's dumber for the first types of aliens you encounter as you continue to fight stronger ones?

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Offtopic / Re: Introduce yourself
« on: October 14, 2015, 03:20:47 am »
Hello from Canada. Even though I'm old enough (37), I never got a chance to play the original Xcom in it's original form via DOS. Slowly over the last few years, seeing the development of Xcom 2 and starting to find out a bit about the history of Xcom and the original one.. and hearing from countless gamers online praise the original Xcom, I decided to finally give it a go. Now I'm very happy to have tried it, but my god, I got killed horribly the first few attempts and now just struggling on my 3rd mission haha. Leave the ship with a crew of 8, half get bitten in 1 round and then some sectoid asshole tosses a grenade and blows up the rest. Nice. On beginner mode.

Anyway, thank you to all of those who have made OpenXcom a reality. Because of this project, it has given me the ability to play what has now become my favorite game.

-Snow

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