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Messages - methius

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 14, 2015, 03:19:49 pm »
I suspect the issue has to do with the latest nightly, which references introducing multiple soldier types.

If I use the oldest available nightly, no crashes happen.
Which seems to be confirmed again by the fact that the Android version (which uses an even older version), runs flawlessly.

Excellent (compilation of) mod(s)!
(In my eyes, a requirement if you've finished vanilla)

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 12, 2015, 12:41:39 pm »
Hi!

< Almost obligatory thanks for both OpenXCom and this fantastic mod pack! />

I'm having a blast, but would like to report two crashes.

Info
  • Git version: openxcom_git_master_2015_10_10_0133.zip
  • Game was started with "Final Mod" and the following "vanilla mods": "Aliens pick up weapons", "XcomUtil: Starting Defensive Improved Base", "XcomUtil - Statstrings"
  • Game uses the UFO EU DOS data pack.

Terror Mission Crash

I'm getting a crash during the alien turn on the attached map.
The crash seems to occur right after a unit opens a door. (SFX heard playing)
  • Crash upon pressing end turn if save scumming is disabled, randomly if enabled.
  • All vanilla mods were disabled before entering terror mission.
  • This is early in the game, first terror mission.
  • Game uses the UFO EU DOS data pack.

Base Purchase Screen
In the base purchase screen an item named "XCOM" is listed for $0.
If I try to purchase it, the game crashes.

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