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Messages - testpilot24

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 16, 2025, 09:21:57 pm »
Ok. i will check again. Also i playing it on android and use some others mods. one of then is start early. Other is Viper and others mod, that just adds some new hireable units (some of them unique) and unique craft to game. When i get next underwater mission i will check again how drones deployed. And larger underwater craft must be automatically available after some research, right?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 15, 2025, 12:05:15 pm »
Why Advanced Lab only having function as advanced lab. Why it not having functions of previous lab tiers? some research only requst more "primitive" laboratory. So i think you need to implement that some research topic can use advanced function or add to laboratory previous tier function. So advanced lab will have adv lab dunction, improved lab function and standart lab function. Improved lab have standart lab function and improved lab function.

And description of seeker drone says that it can work underwater, but actually in underwater missions you get ordinary seabot. Adjust description please or add that it can be deployed in underwater missions

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 29, 2025, 10:23:00 pm »
Code: [Select]
[30-03-2025_01-18-59] [INFO] D:/games/OtherGames/Open XCOM/OXCE X-Files/user/mods/XComFiles/Ruleset/HitFX-basic.rul: Supressed Error for 'STR_WIZKID_TURRET': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
Still getting that errors in log. This is normal? If i understand them correctly you can not recover some robot after battle.

4
The X-Com Files / Re: The X-Com Files - 3.7.1: Best and Brightest
« on: March 29, 2025, 10:10:58 pm »
Loaded save with crashed game previosly, now it working.

And how many non completed stories mod have currently? I hear stuff with ghosts still WIP.

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The X-Com Files / Re: The X-Com Files - 3.7.1: Best and Brightest
« on: March 21, 2025, 06:17:57 pm »
When i trying to finish mission i get crash error.

Problem with Dagon armored car. My viper (from mod) stunned it with electric stick. This stunned car can not be recovered. If i kill it and then kill last alien on map then i can continue playing. if i leave stunned car and kill last alien i get crash.

An when i launched OXCE only with XFILES mod i get in log files some supressed errors:

Quote
[21-03-2025_21-09-53]   [INFO]   D:/games/OtherGames/Open XCOM/OXCE X-Files/user/mods/XComFiles/Ruleset/HitFX-basic.rul: Supressed Error for 'STR_DAGON_ARMORED_CAR': This unit can be recovered (in theory), but there is no corresponding 'liveAlien:' or 'civilianRecoveryType:' to recover.
[21-03-2025_21-09-53]   [INFO]   D:/games/OtherGames/Open XCOM/OXCE X-Files/user/mods/XComFiles/Ruleset/HitFX-basic.rul: Supressed Error for 'STR_WIZKID_TURRET': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.

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