5
« on: September 29, 2015, 02:28:26 am »
My own experience with combat stress in game so far today is its bad for mind puppet heavy strategies that focus on live capture. I'm using a save from the last version that I've been continually sliding over since before .94. Its on the easiest difficultly because I wanted to learn the mod first before really cranking it up. I've been running very aggressive capture operations using voodoo. My squad is composed of 5 witches and the rest are in blitz armor. It lasted around 7-8 turns I think and 3 of the blitz armor girls stared freaking out on turn 6 but the witches were still in the low seventies on morale. I was running this as a capture operation, meaning I only shot and killed one enemy who was to far to bother catching with voodoo. I do wonder if this was the lower difficulty making things tougher. Higher difficulties mean increases in the numbers of hostiles, yes? I did notice the +2 stress on the blitz armor description does that mean its more stressful to wear? I was assaulting a trader cruiser that I had shot down if that's important.