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Work In Progress / Re: Dumb questions from a would-be modder
« on: August 24, 2015, 06:10:55 am »
Mind if I slip in a dumb question? I've found a few places that make it sound like you should be able to define unit type for zombification. However, when I try to define 'zombieUnit' as something other than 'STR_ZOMBIE' I get a crash to desktop. For example, 'zombieUnit: STR_SNAKEMAN_LEADER' causes a ctd. Defining my own unit type doesn't seem to help either. Do you need to define something extra in order to spawn a unit as a zombie?
Thanks!
Code: [Select]
items:
- type: STR_UNIT_WEAPON
size: 1
weight: 6
bigSprite: 82
bulletSprite: 8
fireSound: 102
hitSound: 19
handSprite: 104
hitAnimation: 46
power: 140
accuracySnap: 100
tuSnap: 15
damageType: 1
battleType: 1
clipSize: -1
fixedWeapon: true
invWidth: 2
invHeight: 2
recover: false
zombieUnit: STR_ZOMBIE
flatRate: true
arcingShot: true
#BREAK
armors:
- type: DEADMAN_ARMOR
spriteSheet: DOM.PCK
spriteInv: DeadManInventoryImage
visibilityAtDark: 6
frontArmor: 40
sideArmor: 35
rearArmor: 30
underArmor: 20
drawingRoutine: 4
movementType: 0
damageModifier:
- 1.0
- 1.0
- 0.0
- 1.0
- 0.6
- 0.8
- 0.6
- 0.8
- 0.7
- 0.0
loftempsSet: [ 1 ]
#BREAK
units:
- type: STR_DEAD_MAN
race: STR_DEADMAN
rank: STR_ZOMBIE
stats:
tu: 40
stamina: 70
health: 50
bravery: 90
reactions: 45
firing: 50
throwing: 65
strength: 34
psiStrength: 50
psiSkill: 0
melee: 76
armor: DEADMAN_ARMOR
standHeight: 21
kneelHeight: 16
value: 25
deathSound: 90
moveSound: -1
energyRecovery: 32
intelligence: 6
aggression: 1
livingWeapon: true
Thanks!