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Suggestions / Re: Incendiary / phosphorous ammunition boost
« on: March 01, 2025, 03:46:15 pm »
I'm not a dev, but if my memory is correct, incendiary and fire damage is stated in standard/xcom1/difficulty.rul under constants:. The parameter is - fireDamageRange: [5, 10]. However, OXCE allows you to override this by adding damageAlter subsection to item in question and stating different RandomType that is not equal to 0, 4 or 5.
1, 6 and 8 for vanilla EU 0-200% damage spread
2 and 9 for TftD 50-150% damage spread
7 for Xenonauts-like 50-200% spread.
3 is for fixed 100% damage. In all cases 100% is weapon's power. So, I believe, that makes your request kinda fulfilled already.
1, 6 and 8 for vanilla EU 0-200% damage spread
2 and 9 for TftD 50-150% damage spread
7 for Xenonauts-like 50-200% spread.
3 is for fixed 100% damage. In all cases 100% is weapon's power. So, I believe, that makes your request kinda fulfilled already.