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Messages - tifa77

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Open Feedback / Re: Tasoth Suicide Bombers - Is This a Bug or a Feature?
« on: August 27, 2015, 09:50:59 pm »
Do Tasoth panic really easily? Killed 2 one a downed transport and got a few panics and even a berserk.

I would assume nothing has been done to alien behaviour/stats.

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 25, 2015, 05:46:58 pm »
thanks for staying on top of things.

3
Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 25, 2015, 03:32:13 pm »
Here is a save with one alien in plain view. Killing him ends the mission. The score screen comes up, after which the game crashes.

The save titled 'just fuck my shit up' (titled that way due to getting wiped on the last run) is just prior to the mission.

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 25, 2015, 04:01:45 am »
I have encounter many crashes during artefact missions. In one case, the game crashes every time I finish the artefact mission. Also crashes randomly during the mission itself. I got pissed so just went to the final mission. Completed the first phase and it crashed again upon loading the second level. Reloading in all cases will not change the outcome.

I was able to complete my first artefact mission after failing the first (besides random crashes) however the next one suffered the crashing on completion problem.

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 19, 2015, 11:37:02 pm »
aliens always seem to be here. may be stuck due to pathing. seen it many many times

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 19, 2015, 03:40:28 am »
A question. I notice there is an option to turn the damage level to 50-150% like in tftd. On default this is normal x-com levels rather than tftd levels. I changed it in options to 50-150 so am I playing the original tftd experience?

On a side note alien colony and artefact missions are now insane, INSANE! flying tentacle monsters with great pathing and multiple blaster launchers! Oh my.

7
Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: August 17, 2015, 10:43:06 pm »
Hello. Great job with the project. so far everything seems great and playing without that annoying lag is such a better experience.

One thing that is glaringly different however is the aliens are now super aggressive and will now charge towards your starting location. This isn't necessarily bad, just different. I guess you fixed the pathing or something? During ship missions I no longer have to search every nook and cranny since they are so aggressive. Recently lost an artefact mission when I got totally swarmed. It's refreshing and makes things easier in a way but eliminates the search and destroy aspect a little.

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