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Messages - Jblade35

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Work In Progress / Re: [WIP] Pulse Weapons and Other Stuff
« on: October 21, 2016, 02:54:12 pm »
Nice idea - I would like to see the ability for 2 ammo types to be loaded into a gun at the same time for stuff like underslung grenades or shotguns, this sounds like a cool stopgap :)

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: July 14, 2016, 01:47:41 pm »
Yeah, please do. It's not exactly super-tested, so help is appreciated.
Oh, and congrats on finishing probably the hardest mission ever. :)
I'm playing it on easy since I don't get that much time to play so it's not really an earned victory (That and out of the 10 who went in, 2 came out alive) but it was still a lot of fun. Even on this level it really needs thinking on your feet to succeed (I built a temporary base next to it so I could send in the mudranger)

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: July 14, 2016, 12:52:14 pm »
No, this should do the trick. No need to destroy the statue, you need to research the special item, which I think you did - otherwise you wouldn't be able to research "destroy the XXX". The cult should stop all activities within a month due to a sudden lack of spiritual guidance.
Ah, so it's within a month then - yeah I don't think it's been that long since I finished the topic, thanks for letting me know. I didn't get any UFOPedia topics or anything like that when I finished the topic though, I'll double check to see if I didn't click past it by accident or something.

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: July 14, 2016, 12:25:24 pm »
Just a quick question about taking out a Cult:
Spoiler:
I took out the Black Lotus HQ in a bloody suicide assault; I killed everything there without destroying the statue (what can destroy it? a dynamite bundle at its feet didn't scratch it) and won the mission, but after researching the psi device and then the 'destroy black lotus' topic I didn't get anything else afterwards. Do I need to assault the HQ one final time or is it not possible to destroy Black Lotus yet?

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: July 12, 2016, 11:54:06 pm »
I've just started playing this today, I definitely agree it's something special - the very low agent amount at the start of the game has really changed things around a lot as well as all of the other tweaks and changes. I really love the idea of starting from just a car and working your way up from there whilst scrounging up tech and resources. Cultists being melee orientated means I'm more willing to task risks with stun guns and stuff. Those ninjas are a pain in the ass though, right now I have no way to really deal with their throwing knifes.

About the mudranger; I can see why it's so limited since the early game feels balanced towards lower levels of tech and stuff but I think it should at least be able to travel across America. I had it in the centre and couldn't reach the west coast IIRC. The other problem (which I'm sure is more geared towards OpenXcom devs than you) is that there's no simple way of telling if your craft has enough fuel to reach a place or not.

Other than that I'm really enjoying the mod, raiding cultists outposts with body-armour and black market guns feels really damn awesome :)

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: August 17, 2015, 01:00:56 am »
Looks fantastic! just joining up to say I'm really enjoying playing with this mod, the sheer amount of stuff to make is slightly intimidating but I love the sequential upgrades of ammo types and stuff.

Just a quick question btw, do enemies have various protection against certain damage types? I fought against the energy enemies (Overlords I think) and they would not die to laser, but a burst from a machinegun put it down easily enough. Was this a fluke, or is that intentional? I hope it was since it means that there's still a reason to keep older equipment - I also like how each armour has a different kind of stat boost (like the xeno armour giving extra accuracy) keep up the great work!

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