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Messages - tomchiconi

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 14, 2015, 12:56:24 am »
I totally forgot that I need to dismantle the sectopod/cyberdisc/MIB stormtrooper ... oops :). Anyway I edited my save earlier and finished the game in like 10 minutes (got kinda OP squad). I play UFO for almost 20 years (all 7,5 strat. games) and I must admit a really enjoyed it with your mod so kudos. Can't wait for the new X-com2 now :)

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 13, 2015, 11:15:52 am »
Where can I get 1 alien electronics to finish the game? I spent mine and cannot get a new one no matter what.
I tried destroying cyberdiscs by AP, laser, explosions. Advanced and basic MIBs, killing sectopods by melee and whatnot. I let all possible ufos that land and finished the mission. I destroyed alien base. Still no electronics. I got nothing after I researched it and as I did waste it on 2 stormtroopers armors I cannot finish the game now as I cannot build Avenger. This is kinda game-breaking.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 13, 2015, 01:38:05 am »
Hello,
I got kinda stuck as I spent alien electronics I got early in the game on the stormtrooper armors and now I cannot build Avenger to finish the game. Tried raiding base and landed ufos, but got nothing. I am one year in the game and have pretty much everything but the 1 electronics part to build the avenger.
Also please reduce the gain for HWP gauss and rail shells (I pretty much stop there as I made buttload of money and did not need to bother anymore, perhaps there are others imba items). They earn 340 per human hour so it is game breaking (and I cannot resist :)). I believe there are more. Ideally cap for the production should be 50 $/h balance wise.

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