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Messages - Bonakva

Pages: [1] 2 3 ... 14
1
Resources / Re: My humble attempts at art
« on: March 04, 2025, 11:24:17 pm »
PlasmaCleaver

2
Resources / Re: My humble attempts at art
« on: March 03, 2025, 06:04:32 pm »
Looks amazing. Can I use some of it in my mod?
Yes, sure

Vests (XCOM):

3
Resources / Re: My humble attempts at art
« on: March 01, 2025, 01:00:41 am »
melee

4
Resources / Re: My humble attempts at art
« on: March 01, 2025, 12:59:45 am »
Armour modules (xenonauts2)

5
Resources / Re: My humble attempts at art
« on: February 26, 2025, 02:45:33 am »
Armor, weapon platforms
S.H.I.V. (XCOM1)
SPARK (XCOM2)

6
Resources / My humble attempts at art
« on: February 24, 2025, 03:56:29 am »
X-division:
MAG line
Gauss line

Xcom2:
spark

I plan to add...

7
Resources / Re: Palettes for XCOM in GIMP/Paintshop format
« on: February 24, 2025, 03:50:17 am »
Applied the palette for you.
A nice sprite!
Thanks!
I would be happy if my work finds a place in your great X-Com Files.

8
Resources / Re: Palettes for XCOM in GIMP/Paintshop format
« on: February 23, 2025, 08:30:37 pm »
I don't understand much about it.
I drew the weapon in the Aseprite program using a palette taken from already working png files.
Can you tell me how to make "it" work in the game?

I did it

9
The X-Com Files / Frequency of missions
« on: February 22, 2025, 04:42:18 pm »
Can you tell me if it is possible to increase or decrease the frequency of missions per month?
I want a little more activity per month.

10
OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 07:03:18 pm »
Okay. First of all, I should probably apologize. Because it seems like the problem was far-fetched.
I started from scratch
1) Installed OSCE v7.12 x64 https://openxcom.org/forum/index.php?topic=5258.0.
Threw in the mods and activated. The problem with launching and restarting disappeared. Vanilla game works. Mods work. Problem with "error" in the log on this version is not.
2) When using Brutal-OXCE 8.3.3 https://openxcom.org/forum/index.php?topic=10967.0
Vanilla game and mods run much longer.
The error appears in the logs, apparently it affects loading.
3) Why actually I raised the alarm ...
I have a game starts with this window. Although up to this point there was something written there. Now this "something" is not, so I thought that there is some problem.

11
OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 06:23:27 pm »
All those OXCE are win32 versions, what about win64 versions. The latest win64 version I have is attached.
I can't download it. XD
Blocked by defender, supposedly a virus
I use x64 version from here https://openxcom.org/forum/index.php?topic=5258.0

12
OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 05:51:06 pm »
Install new version, in one recent version was bug that spam logs with useless messsages
I'm using version 8.3.3

I have upgraded to OXCEv 7.12 the problem is similar. After activating the mod, I can not start the game

13
OXCE Support / I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 02:17:46 pm »
I can't start OXCE 7.8/Brutal-OXCE 8.3.3
I played the X-Chronicles mod. In one of the moves, the game froze. I have completely deleted the fork and the folder in the documents. Reinstalled it completely. Vanilla OXCE is being launched. I'm connecting the X-Chronicles mod. After the first download, I can play. But once I exit the game and run it again, nothing happens.
The size of the openxcom.log file grows endlessly.

When you delete the options.cfg file, the game starts up again. But once you launch the mod, the problem repeats
Here is the log when starting without the mod

14
Brutal AI / Re: Grenade shortcut
« on: April 08, 2024, 11:56:19 am »
This sounds like a rather dogmatic anti-automation-position to me. :o

I apologize in advance if I'm expressing the idea in a confused way.
Is there a possibility to reconfigure grenades without in-depth knowledge of the code and changing the fork? Just if the settings are tied to the types of grenades I would be able to change the necessary grenades just by editing them in the "ruleset".
I was planning to replace a proximity grenade with a disarm grenade

15
Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 05:18:54 pm »
About 1-2 seconds. Absolutely tragic time loss :)

It takes a lot more time (and brain) to choose which grenade, or which medikit you want to use.
Bandages? Healing spray? First aid kit? Healing gel?
And take it from a belt? Or quick draw slot? Or Backpack?

Automated decision is never a good decision... so what "innovation" and what "layer"?

Yeah... But if there is a task to throw grenades en masse, especially stun grenades or disarming grenades, it turns into a chore. Go into inventory, put grenade in, exit inventory, activate grenade, throw grenade. Repeat two times on each of the 3-4 closest soldiers. Repeat on another enemy next turn. Repeat on enemies in the next mission. And then it gets so annoying that you stop using grenades. It's interesting and easy only the first couple times, and then it gets annoying.

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