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Troubleshooting / Re: CTD On Losing/Winning Game (TFTD), No Mods, Latest Nightly + Other Issues
« on: November 24, 2016, 07:01:24 pm »Let see if i can answer them all
1) The error on win loose is probably due to a damaged original file. My bet would be:
Code: [Select]UFO/UFOINTRO/UFOINT.FLI
If i'm correct it happens when trying to initialize a new game, thereby loading the cinematic. You could try if it also
happens when starting up the game without disabling the opening animation (assuming you've turned it off).
I believe I've found the "culprit" here:
If I change that to slideshow, there are no more crashes. Which is odd, because (a) I never changed that before, and (b), in fact, I actually don't even remember that option even being there months ago. And furthermore, (c) I do have, supposedly, all required files to play TFTD animated cutscenes (found in ANIMS & FLOP_INT folders).
(I also found it curious that Video Format options are found under Audio. Space constraints, I guess?)
But at least crash is averted now.
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2) I assume you mean interceptor not skyranger. What happens here is that the game unloads aircraft armament
and sell them as well. You can check by first unequiping the craft before selling (and compare the space when
selling the correct armament and ammo).
Correct, Interceptor. Well, I don't believe this is a new feature, is it? I just must have somehow never realized it in all my playthroughs before! Makes me feel a bit silly I only found out just now when trying to sell/sack my 2nd Barracuda and discovering the sell/sack button disappeared (cuz base didn't have enough storage space to unload Barracuda's armament).
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3) I believe the order is based on occurence in the ruleset. The first one encountered when loading is on top, last
one on bottom. I'm not aware of any listorder parameter (but i'm not that initmate with this part of the
code/modding so perhaps it exist) meaning a lot of deleting originals and redefining them in your desired order.
Order based on occurrence doesn't seems to apply here, and listOrder has no effect either, so I'm still looking for a solution to this.
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4) Ugly underline. I'm quite ccertain oyu've found a bug here. The Missiontype for the T'Leth missions consist of 2
lines (all others are single). This is not rendered correctly. What happens is that the second line is shadowed
by the next entry. If Mission 1 line 2 contains a word on the same position where Mission 2 line 1 contains a
space, some residual texts is visible (due to interline distance of -1) .
Hope my answers help (and are clear enough)
Minor aesthetic issue of course, but still hope that gets fixed.
Thanks, R1dO!