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Troubleshooting / Re: [SOLVED] ERROR: Failed to load rulset from mod (yaml-cpp)
« on: July 24, 2015, 10:05:22 am »
Hi,
I'm using Debian Testing too, so I've been bitten by this bug too.
I'm currently working on adding this game to "game-data-packager", a tool that automate
the creation of a local .deb package with game assets from; for all the reverse-engineered games
with a free engine & non-free assets:
https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/data
I think too, I've modified install/debian/control to pin this precise version of libyamlcpp
and recreated a .deb that will now forbid that libyamlcpp got updated.
Hopefully, I don't use the other reverse-dependecies of libyaml-cpp (librime: "Chinese input lib" &
libopensurgsim: "Realtime surgical simulation" - I prefer Surgeon Simulator 2013 )
I don't feel this is really "[SOLVED]", will openxcom will get to work with new libyamlcpp someday ?
Cheers & thanks for the awesome work
I'm using Debian Testing too, so I've been bitten by this bug too.
I'm currently working on adding this game to "game-data-packager", a tool that automate
the creation of a local .deb package with game assets from; for all the reverse-engineered games
with a free engine & non-free assets:
https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/data
That weird. We should provide forward compatibility...
I think too, I've modified install/debian/control to pin this precise version of libyamlcpp
and recreated a .deb that will now forbid that libyamlcpp got updated.
Hopefully, I don't use the other reverse-dependecies of libyaml-cpp (librime: "Chinese input lib" &
libopensurgsim: "Realtime surgical simulation" - I prefer Surgeon Simulator 2013 )
I don't feel this is really "[SOLVED]", will openxcom will get to work with new libyamlcpp someday ?
Cheers & thanks for the awesome work