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Thanks, that worked!
Just fought my first Traitor Guard unit with Chimeras. Is there any way to take them over in-battle?
Just fought my first Traitor Guard unit with Chimeras. Is there any way to take them over in-battle?
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Strange; which map specifically (for the open battle Pogrom)?
I've had Academy Pogroms and I haven't encountered any crashes yet.
Map issue. Re-start mission. Send me the crashing save so I know which terrain is bugged. Can't do much about that anyway as I am not the author of extra Pogrom terrains but any data on this is important.It apparently depends on the map setup, as I've experimented with the New Battle feature and gotten some that work.
I just had a crash on a mutant pogrom at the end of my first turn. On checking with debug my guess and with a lot of testing/editing of the save file is there's some problem with enemy soldiers (03,12,13,14,17 and 29) as that is when the screen freezes and I have to shut openxcom down. Attached is saves (before and after editing), config file and openxcom log. Thanks in advance for any help in this massive and wholly enjoyable full conversion. In test one A save I've changed the status of the 6 culprits to 7 and given them 200 stun. Could it possibly be where these soldiers spawn?
Possible map issue. I'm not fixing it since basic Piratez mod is discontinued - all developement goes to the Extended version.
I just had a crash on a mutant pogrom at the end of my first turn. On checking with debug my guess and with a lot of testing/editing of the save file is there's some problem with enemy soldiers (03,12,13,14,17 and 29) as that is when the screen freezes and I have to shut openxcom down. Attached is saves (before and after editing), config file and openxcom log. Thanks in advance for any help in this massive and wholly enjoyable full conversion. In test one A save I've changed the status of the 6 culprits to 7 and given them 200 stun. Could it possibly be where these soldiers spawn?
Possible map issue. I'm not fixing it since basic Piratez mod is discontinued - all developement goes to the Extended version.