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Messages - LexThorn

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1
XPiratez / Re: [MAIN] XPiratez - N9.5 21-Aug-2024 Second Coming
« on: September 03, 2024, 05:35:22 am »
The link in the first post points to a previous version. This may confuse some people.
The right one: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n95-21-aug-2024

2
XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: November 17, 2023, 09:48:59 am »
Xpiratez is difficult to play like a modern CRPG, without an insane anount of metaknowledge.

If you go into it and expect casualties to be rare, or that there will be no disastrously punishing happenings, yeh, it is hard. If you go into it and attempt to YOLO it, it also gets hard because it is so long, so lucky streaks will run out.

Playing it in a slow but deliberate manner, treating units as expendable, and going on even after serious setbacks is easy.

That said, OXCE itself is a very complex engine that also adds complexity to the mod's complexity.

There's really no argument to be made that the game is easy. It is not easy to learn (especially if one never played 1993 xcom), it is not easy to swallow psychological defeats like losing a favourite gal, or a base holding all your treasure to crackdowns, and it is not easy to unlearn modern games streamlining.

In one word - there will be no easy park walk. Đ¢here will be no mercy.  And that`s awesome expirience.
We saying NO to crying vanilla soya eaters!
Only true hardcore!
Only sweat, tears and hard rock!
For our glory, for our fun, in our name!

3
XPiratez / Re: [MAIN] XPiratez - N4 17-Feb-2023 First Ending
« on: June 01, 2023, 09:59:34 am »
In closing, reading this post here i was thinking: wouldn't be nice if every contry in the world would give access to an unique craft, after unlocking it with research? Aside the buckaroos and more sh***y vessels (the birds family) that can manufacture everywhere? Might be used the existing ones or even some more might be added so we should get one vessel unique per country. Deal?  :D ;D

if you personnaly balance, tileset and paint that crafts - why not? Not to mention that anyone can make their own submod  ;)  it's not forbidden or something

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XPiratez / Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre
« on: October 11, 2020, 09:48:08 am »
Dear Ashghan, actually i did not write i"i don't like this" etc, just making some food for thought neither complaining not ordering obviously i cannot even conceive to force someone to do something! At least i'd propose to reconsider  these niner  - since are second hand brigand stuff - and eventually being replaced by manstoppers or even better assault pistols.  :)

If you don`t like something - you free to mod it yourself. That`s it. No need to talk. Go end create something. If I need something - i mod it in my copy of the game. This is The Way.

5
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 24, 2020, 07:04:26 am »
are you talking to me?

sorry, missquoted when was witout leanses.

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XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 23, 2020, 04:26:09 pm »


SymbolicFrank, Just mod The Mod it as you like if you want to. If you can`t or don`t want to lern how - this is your personal intercranial problem. Nobody must to solve it for you. That`s it. No more and no less.

7
XPiratez / Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« on: October 04, 2018, 07:03:53 am »
How typical. You don't have answer to my arguments, so you are calling reinforcements - threats and paranoid conspiracy theories.

Let`s just kick this toxic individual outta here and live peasefully again...

8
XPiratez / Re: [MAIN] XPiratez - 0.99H1 - 15 Sep - Under A Killing Moon
« on: September 30, 2017, 10:49:23 am »
Every pink-dot mission unvisited will cause a slight loss of points. The reason is: The gals question your leadership why you've skipped this opportunity for booty and glory.
Skipped pogroms do massive score penalties. This will not occure if you haven't researched "mutant alliance" tho.

Every mission started by one of the major factions (guild, academy, church and SGs) cause various penalties in score if those missions are not stopped.

The amount of lost points caused by missions of the 4 factions is mostly equalized by your battlescape performance (all the pink-dot missions) and research.
Fast research progression can net more income using the infamy-bonus than most workshops could produce with alcohol or other money-making products.

Unless you do no missions and no research in a month, your score shouldn't drop too harsh.

Understood. But for new players it is not obvious.

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XPiratez / Re: [MAIN] XPiratez - 0.99H1 - 15 Sep - Under A Killing Moon
« on: September 29, 2017, 12:47:03 pm »
I was thinking a lot... How about some simple indicator that will show, will you loose score if don`t go on this particular mission or not? (in descripton window for mission or crash site)

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XPiratez / Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« on: June 27, 2017, 07:59:25 pm »

Also yea, a lot of fancy things, of course ; )

Nice!

I forgot: Are pilots reciving stat improvements from successful piloting tasks?

11

- Better mop-up tools for zero-risk missions that you still feel like losing out for ignoring. Say, an armor that's *extremely* vulnerable but has penetrating AoE morale-nuking attacks (loudspeakers? war drums?) to get very weak enemies to surrender quickly instead of going through every apartment/room on a map. Or something like that. (i know the TK projector kind of works, but would like to see more tools for faster mop-up maybe)


portable Waaaaaaaaagh!!!!! towers, dude.  with orkz boyz for maintenence.

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You need more than just two states... at least three: necessary ON, necessary OFF and irrelevant... not to mention numeric options.

Just as alternative. I know where to change locked menu options manually.

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I can't think of any... if you have a good idea, I'm all ears.

Ability for modder to mark necessary options by different color in menu. Will it be difficult? than simpler than better.

14
Is there way to somehow mark necessary for mod options instead of blocking them? I prefer to change some of them for different runs.

15
They are still quite expensive for what they do.

Yeah. Maybe, it`s time to lower the price a bit.

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