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Messages - chrysalidskilledmydog

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1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 29, 2015, 05:59:47 am »
The fighter with 2 ethereal leaders are truly a gift from the xcom god.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 28, 2015, 12:17:18 pm »
It seems to me that MiB missions aren't really worth doing. they don't give you loot or technology.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 31, 2015, 08:34:02 am »
is there any calculation on what items to manufacture for profit?

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 27, 2015, 06:42:21 pm »
hmmm what's a good short range weapon when ur at gauss/rail tech level? gauss rifle doesnt have auto and rail rifle has very high auto TU cost and low accuracy.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 27, 2015, 06:37:30 pm »
ok nvm i found it. there were so many entries that it got lost.

thx :)

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 27, 2015, 06:26:55 pm »
yes i have

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 27, 2015, 05:53:44 pm »
When I research rail weapons, i can manufacture rail rifle and rail sniper rifle but the ufopedia entries for them do not appear.

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 15, 2015, 10:15:10 am »
<shamelessSelfPromotion>
Some examples of early Sectoid/Cyberdisc terror missions on Superhuman:
 - end of January: https://www.youtube.com/watch?v=GYbxOJw0m6k&index=9&list=PLe0K-GUDQkNIhI8tBeYKHa_VoVYeVW67R
 - end of February: https://www.youtube.com/watch?v=9IYBX0mzMuc&index=15&list=PLe0K-GUDQkNIhI8tBeYKHa_VoVYeVW67R
 - beginning of March: https://www.youtube.com/watch?v=3H25c8xQGEs&index=19&list=PLe0K-GUDQkNIFsiJLbZIfaoRVsY5qmx09
</shamelessSelfPromotion>

unfortunately those are not the same as the FMP games i am currently playing, whereby i dont have laser weapons and i have to fight 10 cyberdiscs

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 15, 2015, 08:32:31 am »
Shotguns with solid alĂ­en alloy ammo. And  large misiles. This is my default equip in the initial missions. "Yes all with rocket launchers"

Enviado desde mi ECOO E04 3GB mediante Tapatalk

i thought about all rocket strat but you cant know whats gonna be in a terror mission. i dont wanna pack boom booms because i might kill civilians and blow up loot if its not sectoid.

but i guess you dont have a choice...

10
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 15, 2015, 08:29:48 am »
fire takes forever to kill something meanwhile the cyberdisc is shooting back

11
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 14, 2015, 07:27:08 pm »
well i went with genius difficulty (4) on my first few runs with ironman because i have played original x-com quite a bit and everything was fine until the terror missions. i killed a few cyberdiscs no problem with grenade and high explosive spam but they kept coming and i ran out.... afterwards i counted 10 cyberdiscs at least. im the original x-com, i would have laser pistol by the first terror mission and auto at close range with that is quite effective against the 3-4 cyberdiscs or so, also the high explosives are effective as well and only 30% of the first terror mission will be sectoid. however in FMP, you dont get any advanced weapons and you run into TEN cyberdiscs. only high explosive is effective against them and using high explosive is risky because it takes a lot of action point and only work at close range and you need high strength guy if you dont wanna blow yourself up. and if you prime the bomb and end turn and a random disc pop up and shoot the guy dead then good bye team. oh and occasionally a sectoid will throw a grenade at you.

i also try abandoning the mission but i get hit with terror each month of sectoid and lose the game...

large rocket is good but require line of sight unlike throwing bomb when you can scoot around.

:(

12
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 14, 2015, 05:53:46 pm »
In the early part of the game (FMP), in a sectoid terror mission, how do i killed 10 cyberdiscs?

they are mostly immune to any projectile weapon, i need to use high explosive to reliably kill cyberdiscs, sometimes i have to use 2 or 3. they have extreme accuracy and firepower. i would be able to take our 7-8 but then i run out of weapons and guys before i could finish them all off. at this point i have no strong weapons that can effectively kill cyberdiscs.

help?

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