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« on: June 24, 2015, 05:19:36 am »
Hi all,
I've been having a blast playing Final Mod Pack for the past few days, but I'm getting hung up on a few aspects.
While starting off is pretty easy, I find I end up getting outclassed in terms of weapons very quickly, with seemingly no way to gain an advantage. I've gone almost five months with normal ballistics because I haven't been able to research anything more advanced than a Toxigun. I've gotten to Gauss research but it hasn't let me make personnel-level weapons, just craft weapons, tanks, and base defenses. Likewise, I've been able to research alien laser rifles but not their clips, which makes it impossible for me to use them or produce them. Does anyone have a link to the full tech tree for the mod? Is it in the files somewhere? I know it might be considered cheating but I'd rather I looked at the tech tree and figured out what order to research things rather than bumble around until I'm going up against Mutons with rifles and heavy cannons.
Secondly, I've been able to shoot down MiB ships fairly easily, but once they're on the ground it's a different story. Three separate occasions I've had to deal with a blaster bomb to the inside of the skyranger that's completely wiped my squad. Should I just not bother engaging the MiB until I've progressed further?