aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ragdoll

Pages: [1]
1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 26, 2015, 11:44:20 pm »
I reinstalled completely and I haven't had the problem again, although I'm not sure  why as everything is identical except for the save itself, since I started over. If it comes up again I'll get you a save.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 26, 2015, 04:54:16 am »
Hey, I'm getting occasional crashes out of the blue in the battlescape, always at the very end of the aliens' turn. The game quits without an error dialogue or anything and I can't find a log file of any kind, although I might not be looking in the right place. I'm using the latest version of the mod and a week-old nightly.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 24, 2015, 05:19:36 am »
Hi all,

I've been having a blast playing Final Mod Pack for the past few days, but I'm getting hung up on a few aspects.

While starting off is pretty easy, I find I end up getting outclassed in terms of weapons very quickly, with seemingly no way to gain an advantage. I've gone almost five months with normal ballistics because I haven't been able to research anything more advanced than a Toxigun. I've gotten to Gauss research but it hasn't let me make personnel-level weapons, just craft weapons, tanks, and base defenses. Likewise, I've been able to research alien laser rifles but not their clips, which makes it impossible for me to use them or produce them. Does anyone have a link to the full tech tree for the mod? Is it in the files somewhere? I know it might be considered cheating but I'd rather I looked at the tech tree and figured out what order to research things rather than bumble around until I'm going up against Mutons with rifles and heavy cannons.

Secondly, I've been able to shoot down MiB ships fairly easily, but once they're on the ground it's a different story. Three separate occasions I've had to deal with a blaster bomb to the inside of the skyranger that's completely wiped my squad. Should I just not bother engaging the MiB until I've progressed further?

Pages: [1]