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Messages - ToastyOats

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 13, 2015, 05:02:04 am »
I believe that you still can, just use the tech that doesn't cost alloys or elerium.

Like gauss weapons for example! Or MiB laser weapons (NOT the ammo). They do make quite hefty profits, so I think...

I might be experiencing some sort of glitch then.

I've encountered MIB, I took an Agent and a Coordinator alive.

I've got nothing to research, I'm up to Imp Alloy jets & troop transport (Skymarshal & Raven) and Alloy ammunition varieties.
I'm looking at several MIB laser weapons, a couple gauss & a bevvy of alien weaponry including the damn stun launcher.

But none of my live interrogations have unlocked the research blades for them.

Spoiler:
Trying to take an Ethereal alive with alloy weaponry & dart rifles is some final destination tier stuff.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 13, 2015, 02:35:01 am »
Love the mod, I registered to say that.

And ask one thing, maybe request.

Are we still able to eventually turn around and start manufacturing XCOM tech for profit?
That was an incredibly useful ability.

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