Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - YaniDubin

Pages: [1]
1
Open Feedback / Re: Crashes after importing old save
« on: June 06, 2015, 10:01:14 am »
Hey, thanks for the great and rapid response - this is always great to see!

Your savegame got unusual specimen - Reaper Commander (as OpenXcom thinks, by the way how you managed capture this one?)!

Sorry, has been nearly 2 years since I played that game, so recollection is poor.

I can't recall what a Reaper Commander is. I remember reapers (first(?) terror units), and I made a concerted effort to capture all the live aliens I could (for science!). But I have no memory of a commander (I think there might have been floater commanders - certainly soldier/navigator). Should it not be possible to capture, or is there actually not even such a unit? I would have gone to any length to capture at least one of everything.

2
Open Feedback / Re: Crashes after importing old save
« on: June 03, 2015, 02:18:08 pm »
Sure thing.

I have the Steam version. Also, when I stopped to think about it, I got the save out of an archive I made prior to applying extender (since I wanted untampered resources). So please ignore everything I said about the extender.

I have attached a zip with the original saves.
Also attached is the save produced after loading / saving with my openxcom (I removed options.cfg - so this is vanilla configuration which is crashing), in case you can't reproduce it from the save.

I built from #db28572, with just a few one-liner fixes for invalid signed/unsigned type comparisons (presumably just recently increased gcc strictness which were warnings - I use ArchLinux which is a bleeding edge distro). As I said, because new games work, I don't believe I broke anything.

3
Open Feedback / Crashes after importing old save
« on: June 03, 2015, 01:12:06 pm »
Hi there, just discovered OpenXCOM, and rather excited to get into it.

I saw there was an option to import old saves, so I gave this a go (just out of interest - I want to start over anyway).

It seemed to import just fine, however crashes (segmentation fault) once going to a base and selecting one of the menus (like base information). With a new game, these work just fine (so my source patching to get past bleeding edge gcc fussiness wasn't the culprit).

I figured it is likely not a bug but an incompatibility.

Is this a known issue if doing something as silly as importing a save generated with one of the utils/extenders or other (I forget which), as I certainly did?

On the other hand, if this should work, and you'd like me to investigate further and see if there is a bug in there, I can pursue it (I'm a coder, and I built it from source, so I can gather further info).

Pages: [1]