1
Brutal AI / Re: (Brutal AI) Accuracy tweak via submod or by changing game files
« on: January 05, 2025, 10:22:58 am »
The temporal solution I found for it is to use a script that increases the overall accuracy stat for each unit. It's quite crude, but still works.
Code: [Select]
extended:
scripts:
createUnit:
- offset: 1
code: |
unit.Stats.addFiring 100;
return;
When I'll learn more advanced coding/scripting, there may be an option to multiply firing stats, like multiply twice for each unit.