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Messages - Carcer

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XPiratez / Re: A thread for little questions
« on: November 21, 2024, 08:54:38 pm »
I remember in an older version of xpiratez there was advice to hang onto all the smelly rags you get, is this still the case? They're clogging up my main base but if they're essential I don't want to do something stupid.

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 20, 2024, 04:47:54 pm »
Is it possible for hangers to hold more than 1 craft?

3
Thanks to both of you, very helpful. I really should start adding more explosive weapons to my normal loadouts.

With the LACC and the light auto, I like to equip one of each to my A team with AP ammo since I don't really have anything with better armor pen when they start becoming lootable from enemies, and its much cheaper than using a LASS or panzerfaust when high AP is needed

edit: Would you use a kustom handcannon over the LACC or Light cannon? I assume its an immediate yes over assault rifles or AMGs?

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Am I blind or have you not done comparasions for some of the heavy weapons like like cannons, LACC or the various missile launchers?

No pressure of course if you haven't, just don't want to go mad looking through the weapon list endlessly.

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XPiratez / Re: A thread for little questions
« on: November 19, 2024, 10:01:59 pm »
Sorry for spamming the thread, but new stuff keeps coming up.

What are the odds a mission gets turned into a zombie version? I've downed 3 freighters and each one has been a zombie one.

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XPiratez / Re: A thread for little questions
« on: November 19, 2024, 05:41:58 pm »
With the destroy farm bounty mission, how much of the farm do you actually have to destroy?

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XPiratez / Re: A thread for little questions
« on: November 17, 2024, 02:47:09 pm »
Does a ratman base invasion happen every time you kill a ratman lieutenant?

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Is that counting damage absorbed (25% resist lets 75% damage through) or is counting damage taken (100% means it takes 100% of that damage type.)

Otherwise thanks that will be very useful!

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XPiratez / Re: A thread for little questions
« on: November 14, 2024, 11:29:56 pm »
Are ratmen immune to morale? They're who invaded, and despite slaughtering them they never panicked.

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XPiratez / Re: A thread for little questions
« on: November 14, 2024, 09:54:58 pm »
Is there any way to make base defense less tedious when there's like 2 enemies running around the crawl space?

I enjoy the missions themselves and they're important, but the clean up when you spend a half hour looking for one thing that inevitably suicide bombs whoever found it is draining my will to live.

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I did, but I felt I was blowing up too much of the loot.

A hammer is also much cheaper than a AT rocket and the chance of blowing myself up was nearly 0.

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It was a bandit attack that had 4 stormrats in it, they were hell to deal with without proper grenades.

A note with the throwing hammer, by the time church beastmasters show up a single thrown hammer will destroy their armor, I otherwise found them very hard to deal with without blowing up part the ship they were on and losing a lot of loot. Might be too specific for your list but thought I should share it.

13
As someone who's been playing for a while (about a year) but is still learning stuff both your pdf and weapon excel sheet are very useful for me to get second opinions and stuff that I'm unsure if they're good or not. They're both also great for knowing the advice is current, a lot of other resources for the game are quite old and potentially out of date.

I was (un)lucky enough to get a base attack in late february and managed to get an assault pistol that I was surprised to be able to buy immediately after researching it. How would you rate them if thier only competition is ramshackle rifles, six shooters and the other early game junk?

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