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Messages - Unstorpable

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 02, 2015, 12:19:25 am »
Melee attacks do not trigger reaction fire if you keep yourself out of enemy LOS.

That doesn't seem very intuitive, to be honest. If a unit is being attacked, they should at least turn around to face where the damage is coming from. It doesn't make sense for a enemy to sit there passively while being attacked, especially when they do have the TU to do so. I've actually noticed that this kind of behavior seems to also be making attack dogs more powerful then I *think* they were designed to be, because they can sprint away from the skyranger and kill sentries facing away from the squad. If troopers were to engage, they would have to worry about the possibility of taking fire.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 01, 2015, 02:35:00 am »
I think I might have a bug report! I assaulted a landed small UFO, and the first turn I saw a muton facing away from the Skyranger right next to the open cockpit.  I sent one of my attack dogs it in to attack it in the back and draw the muton's reaction fire. But the muton never reacted to any of the 5+ bite attacks, even up to it's death.

I save scummed and confirmed it did turn around when troops shot at it, meaning it did have time units for reaction fire. But the enemy didn't register the dog's attacks as something it would fire against. This doesn't seem like it should be doing that.

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