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Messages - Tamren

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The idea is to eliminate a lot of the repetitive gear-shuffling that players must do to move armour sets off of idle and wounded soldiers and onto soldiers about to deploy into combat. This is especially common in the early game and when new tech is unlocked, before you have the means to craft matching armour for everyone in a base.

How it works is simple. When you go to the vessel screen and assign armour to your soldiers the game displays a list of what is available, normally armour that is in use does not appear on this list, but with this option enabled any equipment worn by idle soldiers can be selected (idle meaning anyone not assigned to a vessel). If you select an armour that is already in use, the soldier on the vessel and the idle soldier swap their outfits with each other. The swapping mechanic ensures that the idle soldier is left wearing your second best equipment instead of defaulting to nothing.

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The idea is to have an option to select the nearest valid unit to the current one instead of selecting units in the order they were deployed. The latter case is less useful in most scenarios because soldiers will spread over the map based on their role and equipment, not in the order they walked off of the skyranger. So simply clicking "next unit" will often bounce the camera all over the map as it selects soldiers in seemingly random order.

How I would implement this is a shift-modifier. So shift clicking the Select Next or Don't Reselect buttons would pick the nearest valid soldier to the current one. This would also apply to the keyboard shortcuts, shift-Tab for Select Next and shift-\ for Don't Reselect..

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The idea is that right clicking on the Don't Reselect Unit button undoes the last selection. So it would cycle through all units selected that way in reverse order and also undo the "don't reselect part". This would put the button more in line with other parts of the UI where right clicking can be used to cycle a button in reverse order such as the unit selection button and the deployment inventory tabs. Optionally you could also add a feature to middle mouse click the Don't Reselect button to undo all of the selections at once.

Sometimes I hit the Don't Reselect button by mistake when trying to switch to the next unit, this would provide a way to undo that. Another common scenario is that I'm using the Don't Reselect button to "clean up" a bunch of units that have no TUs left but I click the button one too many times and have to go back and search for the one I just "deleted".

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XPiratez / Re: A thread for little questions
« on: Today at 04:32:23 am »
When I right click on a weapon like a shotgun on the battlescape, the weapon box is marked with a yellow dot. What does that dot signify? It looks like the red dot you get for pulling the pin on a grenade but obviously it means something else, but I can't find any documentation on this.

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XPiratez / Re: Bugs & Crash Reports
« on: October 24, 2024, 01:43:59 pm »
It seems that gals hired through glamour recruitment are missing the Star trait/condemnation, save attached. Pure Escalope and Pure Ghost are the glamour recruits I just hired. Worried Miku and Unchained Calves were hired the same way several months ago.

This campaign was started on v7.12.5 and later migrated to v7.13 by moving the save folder, no files were overwritten.

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