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Messages - Solaz

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Released Mods / Re: X-Chronicles Release, v.1.6
« on: March 05, 2025, 10:06:51 am »
Had another idea that it could be cool to have rare soldiers appear while recruiting that either had bonus starting stats or boosted training caps.
So that either way they can have a unique buff over the other soldiers (like maybe they rolled a +10 boost to melee acc so its 10 higher than the normal max)

This could be explained with them being naturally gifted in mana and their body using it, but not to the point of being a full psion.

Mostly just an idea to give a small boost in early game and they could even loose the buff when transformed into psion when it's not as impactful anymore

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Released Mods / Re: X-Chronicles Release, v.1.6
« on: February 18, 2025, 12:54:39 pm »
Hadn't tried the newest version but when I last had a run it seemed that alien nests get out of control very quickly for a new player, especially if you get the progression tech for them too early or don't know to shoot down every flyer.

If possible I was thinking that it could have a reduced spread rate depending on difficulty or ramp up over time.
Even a 1 time event that the council yells at you with a score loss but clears up hives if you let them get out of control with like 10


Also when Xcom gets the tech to go global, unlocking all starting nations weaponry while your still barely into magic would make sense to me

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Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 18, 2024, 02:26:47 pm »
Sorry, dont have enough internet right now to watch stream.
I still can check for terrain bugs. What kind of surrounding was there? (Blue crystal, green slime, etc)

It was basically the same as floor 3 with light blue flooring and crystals around, I just thought it was deeper since it was the first big nest I was clearing and all the others had a queen.

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Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 18, 2024, 02:36:30 am »
Did he pressed "abort" button, then "confirm" without reading the text? There should be warning about "0 people in entry zone, 0 people in exit zone, X people outside".
I also didn't know that you have to clear the last level. Often it easier to just kill them all.

When you get to the room with the hole it still says " (X amount) Units in target exit." if your standing on the glowing floor.

Had it said 0, it would be more obvious you cant use that exit anymore.

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