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Messages - sheaim

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The X-Com Files / Arrow unlocking
« on: August 23, 2024, 01:45:22 pm »
Arrow 105 being gated behind VIP, Top Secred Files and EXALT Masters makes getting Skyraider before promo III an entirely RNG endeavour, making the craft itself basically useless.

I think it should come earlier or have more sources to get it from.

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The X-Com Files / Re: Issues with mision generation
« on: August 18, 2024, 08:52:15 am »
Funnily enogh it was an Enviro Alert mission that got my fourth save going.

Found a rock where the bloody Megaworms couldn't get me and plinked at them until all were wounded and proceeded to expend all my ammo.

If one of my agents didn't have 120 sanity at that point I'm not sure I'd make it lol.

As for the shotgun thingy - I know. It's just in these 3 saves there was precisely nothing going right for me.

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The X-Com Files / Issues with mision generation
« on: August 17, 2024, 09:24:56 pm »
Third save in a row went into the bin:

1. Entirety of the first two (!) months went by with a single Strange Creatures mission, which was a Muckstar fest (11 muckstars counted in an open field with 0 cover. Any move made, no matter the save-scumming ended with both agents dead without taking more than one shot). All other missions were cult apprehension missions with nothing in-between, and those dropped pitiful amounts of useful weapons.

2. First month went with almost all missions being Strange Creature missions, and those being horde missions with big mofos (spikeboars, muckstars, zombies) with no "easy" missions in-between. Cult missions giving little respite, with a single AK dropping and nothing else, not even Raks.

3. first month missions were anything BUT CA missions, all human missions being homicidal maniacs.

I'm not saying there's something wrong with the mission generation, but man am I unlucky.
Never had this issue going THIS hard in any previous versions.

I know, I know, get good.

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