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Open Feedback / Re: Hide UI in Battlescape?
« on: January 26, 2015, 07:29:12 pm »
Thank you for your reply.
I would like to make some small x-com "movies". Telling short x-com themed stories through captured ingame-scenes. I am working as CGI-Artist for German TV; mainly 3D-Animation with Maya etc.
Thanks to OpenXcom this movies could now be in glorious 1080p HD
My understanding was that battlescape graphics and ui graphics are on a different "layer", I thought it should be easy to switch off the ui...
Yes, or something like a "minimal HUD/UI", most of the buttons are not needed when using OpenXcom shortcuts... but to be honest: the "old" ui is great, functional and beautiful to look at. But maybe I just got used to it after playing X-Com for 20 years
Hide-unhide shortcut key is highly unnecessary, what for?
I would like to make some small x-com "movies". Telling short x-com themed stories through captured ingame-scenes. I am working as CGI-Artist for German TV; mainly 3D-Animation with Maya etc.
Thanks to OpenXcom this movies could now be in glorious 1080p HD
My understanding was that battlescape graphics and ui graphics are on a different "layer", I thought it should be easy to switch off the ui...
But it could be sometimes useful in "dynamic" form, popping when mouse is over this panel, and sliding down when it's out of it. In some modern-like form.
Yes, or something like a "minimal HUD/UI", most of the buttons are not needed when using OpenXcom shortcuts... but to be honest: the "old" ui is great, functional and beautiful to look at. But maybe I just got used to it after playing X-Com for 20 years