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Messages - ska

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OXCE Builds & Ports / Re: OXCE v7.13 MacOS
« on: August 04, 2024, 01:59:25 pm »
thx for the new built and your info :)

so yeah, I used the native (I guess), at least haven't actively played around w Rosetta

so you say by using Rosetta and x86 u get a native build, that is Arm? sounds the other way around to a n00b like me.

are u using a Mac VM in parallels for that? why not native?

cheers,
m

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OXCE Builds & Ports / Re: OXCE v7.13 MacOS
« on: July 30, 2024, 10:26:47 am »
Hey mate,

I did in the meantime kinda the same trying to do a native one , so got the formulas working and even the compiling done, but then the app did nothing at startup – but I remember that there was something w OpenGL somewhere in this forum.

as said, not really a coder, just trying to follow the steps here and solve problems, so far not fully sucessfully. :D (but maybe your library copy could also solve that)

so far I am running now on intel 7.12.8 as it doesnt make too big of a diff for xcom anyway, but always happy to get something newer ;)

but still fun to see, how many ppl still mock around w good old TFTD

cheers,
m

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OXCE Builds & Ports / Re: OXCE v7.12 MacOS
« on: July 23, 2024, 08:55:23 pm »
Couldn't find anything quickly, so I tried to revamp w SDL2, but it didnt go well :D

Initially I only wanted to help out w a MAC and Parallels, but now I got interested.

Anyways, will look into a bit, maybe I can hardcopy it into homebrew again.

looking forward to the exchange

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OXCE Builds & Ports / Re: OXCE v7.12 MacOS
« on: July 21, 2024, 10:39:03 pm »
Update: I tried to do some magic, but despite hours on stackflow, in Xcode and terminal I didn't get a build to succeed, as homebrew is a bit of a struggle cause

"sdl_mixer has been disabled because it is deprecated upstream!"
"sdl_image has been disabled because it is deprecated upstream!"

tried w the newer sdl2_image and mixer and modify "CMakeLists.txt" accordingly, but then "fatal error: "SDL2_mixer.h' file not found", which makes probably sense that it won't be that easy :D

// also tried to "hack" myself into -> https://www.studyplan.dev/sdl-dev/sdl-setup-mac but no success

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OXCE Builds & Ports / Re: OXCE v7.12 MacOS
« on: July 21, 2024, 07:47:21 pm »
Hi Craiz!

First of all as a newbie here, thx very much for your service.
TFTD was our go-to-game through our teen years, very happy to see this whole community and its work.

I am on a MBP m1, having the latest parallels and at least homebrew installed – but this is where my knowledge of compiling stuff ends and usually old games go into the alpha of boxer or the win-vm itself :)

So if I can be of any help in regards of making a native m1 build of the latest OXCE please advise how and I can do it – at least some help I can offer.

many thx,
cheers,
Markus

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