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Messages - Drumsk

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1
Released Mods / Re: [HWP/Resource] Alloy Ground Tanks v1.3
« on: March 28, 2015, 12:37:43 pm »
have tried:

  - type: STR_TANK_LASER_CANNON_ALLOY
    race: STR_TANK_LASER_CANNON_ALLOY
    rank: STR_LIVE_TERRORIST
...
  - type: STR_TANK_CANNON_ALLOY
    race: STR_TANK_CANNON_ALLOY
    rank: STR_LIVE_TERRORIST
...
  - type: STR_TANK_ROCKET_LAUNCHER_ALLOY
    race: STR_TANK_ROCKET_LAUNCHER_ALLOY
    rank: STR_LIVE_TERRORIST

and that doesn't work - don't have will to experiment further, so would be nice to get detailed instructions/fix.

Also, it would be nice to have fixed version (1.4+) of this mod in site

2
Released Mods / Re: [HWP/Resource] Alloy Ground Tanks v1.3
« on: March 23, 2015, 11:25:13 pm »
v1.3 with current nigtlies before battle let to equip tank with custom weapons  ;D alloy tank with the stunt rod + shotgun is da uber captivity master

how to fix such custom weaponry "feature"?  8)

3
Released Mods / Re: [MAPS] New Terror Mission Map Blocks
« on: January 17, 2015, 01:23:31 pm »
well, have tested 01-12, 01-10 and 01-03 nightly builds with only TerrorSites mod (previous options.cfg were always deleted) - all of them CRASH game and would advice everyone for now to restrain from using (this years) nightly builds with TerrorSites.
Wonder, if BattleSprites would crash recovery missions too  8)

Strange, that log file doesn't provide any useful info on crash position/reason/details for further debugging  >:(

4
Released Mods / Re: [MAPS] New Terror Mission Map Blocks
« on: January 17, 2015, 11:14:59 am »
what do you mean by clearing? if starting new game - it was done; if to delete content of the directory - then there are other rules too, so what to delete then... could you clarify on that?

Clear your rulesets folder before update.

5
Released Mods / Re: [MAPS] New Terror Mission Map Blocks
« on: January 17, 2015, 11:07:24 am »
current terror sites version CRASH current nightly OpenXCOM build!

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