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OXCE Suggestions DONE / Re: Neo's wishlist
« on: August 25, 2017, 03:46:11 pm »
Wow, this is even better what I had imagined. Thank you, I am really appreciate your work!
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How can you have de localisation?I've added new strings after each update to my personal translation. For vanilla strings I use the regular OXC translations + some modified ones. I am a bit worried that OXCE+ do not support multiple languages anymore? I really loved the 100% vanilla compatibility to OXC until now.
that alone tells me you have mixed OXCE+ data files with something else...Every new update I copied the new version to my last version and just override everything to update. So there is indeed some OXC stuff in there (like the translation files).
Also, can you attach a screenshot what these three directories contain?Sure, screenshot attached.
[18-08-2017_22-00-34] [INFO] Data folder is:
[18-08-2017_22-00-34] [INFO] Data search is:
[18-08-2017_22-00-34] [INFO] - C:\Users\Administrator\Documents\OpenXcom\
[18-08-2017_22-00-34] [INFO] - C:\Games\UFOs\UFO2_Remastered
[18-08-2017_22-00-34] [INFO] - C:\Games\UFOs\UFO2_Remastered
[18-08-2017_22-00-34] [INFO] User folder is: C:\Games\UFOs\UFO2_Remastered\user\
[18-08-2017_22-00-34] [INFO] Config folder is: C:\Games\UFOs\UFO2_Remastered\user\
[18-08-2017_22-00-34] [INFO] Options loaded successfully.
[18-08-2017_22-00-34] [INFO] SDL initialized successfully.
[18-08-2017_22-00-34] [INFO] SDL_mixer initialized successfully.
[18-08-2017_22-00-34] [INFO] requested file not found: openxcom.png
[18-08-2017_22-00-34] [INFO] Attempting to set display to 1920x1080x32...
[18-08-2017_22-00-35] [INFO] Display set to 1920x1080x32.
[18-08-2017_22-00-35] [INFO] Loading data...
[18-08-2017_22-00-35] [INFO] Scanning standard mods in 'standard'...
[18-08-2017_22-00-35] [INFO] Scanning user mods in 'C:\Games\UFOs\UFO2_Remastered\user\mods'...
[18-08-2017_22-00-35] [INFO] Mapping resource files...
[18-08-2017_22-00-36] [INFO] Resources files mapped successfully.
[18-08-2017_22-00-37] [INFO] Loading fonts... Font.dat
[18-08-2017_22-00-37] [INFO] Loading extra resources from ruleset...
[18-08-2017_22-00-44] [INFO] Loading custom palettes from ruleset...
[18-08-2017_22-00-44] [INFO] Data loaded successfully.
[18-08-2017_22-00-44] [INFO] Loading language...
[18-08-2017_22-00-44] [INFO] Language loaded successfully.
[18-08-2017_22-00-44] [INFO] OpenXcom started successfully!
[18-08-2017_22-00-44] [INFO] Playing flx, 320x200, 200 frames
[18-08-2017_22-00-47] [INFO] SDL_mixer initialized successfully.
[18-08-2017_22-00-47] [INFO] SDL_mixer initialized successfully.
[18-08-2017_22-02-15] [INFO] Attempting to set display to 1920x1080x32...
[18-08-2017_22-02-15] [INFO] Display set to 1920x1080x32.
[18-08-2017_22-02-26] [INFO] Attempting to set display to 1920x1080x32...
[18-08-2017_22-02-26] [INFO] Display set to 1920x1080x32.
[18-08-2017_22-05-46] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[18-08-2017_22-08-06] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
1 and 2 are on my todo list.
3 is not.
4 is, but not sure if doable (without changing too much).
I am not very active right now... it might take a while to implement it.
That would be much appreciated. I want pilots, but many of my crafts are strictly interceptors, so no point in allowing them to land. Also I don't feel like making all these maps.
Meridian, maybe you like some new features I was thinking about and can add them to OXCE+.
1. Definable sounds for events on geoscape. Would be nice to add a sound effect on UFO detection like in the intro cutscene "Warning, warning... UFO detected!".
Play definable sounds for events which may be nice to have:
- UFO detected
- Research complete
- Production complete (workshop and facilities separate)
- Goods have arrived
- Mission event alert, like terror missions (be able to give every different mission type its own sound would be cool)
Most could be achieved through custom vars like "Event_SFX_UFO: 154" and missions get something like "BriefingAlertSound: 155" in alienDeployments.
undefined = feature deactivated/unused
2. Some menu backgrounds are still not moddable via ruleset and you need to replace original graphics files. And it always bothers me that the HWP ufopedia background can not be customised. I would really like to make proper backgrounds for every tank, my doggies and other units. Adding "image_id: SOMEHWPBACKGROUND_CPAL.SPK" support for this kind of pedia entries (type 3) would be cool.
3. Is there a hidden option to disable the "move base facilities around" feature? I like nearly everything in OXCE and OXCE+, but this is to cheaty for me. Moving underground facilities without costs or time consumption around is not very realistic and make proper base planing redundant. I think a user option for this feature, like the tech-tree viewer got, would be good (if there isn't already one).
4. The mission briefing music play most of the time only for 2-4 seconds until you hit OK. This is a little sad, especially with custom music. Would be cool if the briefing music would continue playing until you have equip your soldiers and start the mission. As optional feature of course.