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The X-Com Files / Re: The X-Com Files - 3.4: Daggers for Hire
« on: August 15, 2024, 05:15:18 pm »My confusion may come partly from the fact that this is the first X-COM game I played where vehicle and soldier weapons are not completely separate and mutually-exclusive categories.
HUMVEE description includes: "It can be equipped with a variety of heavy infantry weapons to be used for vehicle combat only." -- This is already pretty clear, but you could make it really explicit with, for example, "It can be equipped with a variety of heavy infantry weapons such as machine guns or rocket launchers to be used for vehicle combat only."
I don't understand the problem at all. By clicking on the weapon slot you can easily check what goes there. Why would anything else be needed? Maybe if you have the Little Bird, but not a single heavy weapon, but how likely is that?
You could order the craft on a secondary base that has no weapons at all (or only few of them) and you have to transfer/acquire them. Then this method will not work.My stores were cramped and I sent all the stuff I didn't use at the to a new base that was at that time just for storage.
This is not unheard of, because at least in my games the primary base hangars are always full and when getting new crafts I either have to get them somewhere else or move out an existing craft. And at least LITTLE BIRD I have usually obtained directly to a secondary base that is close to the cult manor I want to trigger and crush its interception craft.