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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 19, 2014, 09:43:58 pm »Hi!
Thanks for this great mod and your awesome work!
I'm really looking forward to when you are able to fix the terrain issues! The first mods (Terrain Pack) are already adapting to the new map scripting.
However until then, for those of you who can't get it to run with the new nightlies, this is the last one I know of that works with FMP 0.9.7.1 without problems (thanks to davoguha):
https://dl.dropboxusercontent.com/u/95870994/openxcom_git_master_2014_11_17_1232.zip
Have Fun!
So i managed to get this working with no apparent issue, with the nightly in the quote above. Otherwise , using the latest nightlie , ships were merged with the terrain.
But on my fifth or sixth mission I encountered invulnerable mutons and crysalids, who were also using mind control and such. Prior to that in a terror mission i was fighting ciberdisks with 2-3000 effective hp and before that the furries with 1500 or so effective hp.
Needless to say the game is unplayable. Most of what I've seen otherwise was great , except the heavy weapons that used 70 to 90% ap , in a game with no cover ... there is literally NO point in having them use more then 51%.