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Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.86 - 3 Oct - DEEP ONES
« on: December 02, 2014, 01:50:52 am »hmm, tried to edit the piratez.rul to change the height, found it on the tamed_boomsaurus, but then it fails on a doom_hell_baron and can't find height on that one.Try the factions file, also unit height is a mix of standheight and floatheight, so it has to be equal to or less than 25
tried openxcom 1.0, starts, but crashes when clicking the new buildings in the piratez mod, the vault.
tried the oldest nightly I can find, 2014-11-16, fails with size too.
guess I'm stuck then :/
I use a copy of visual C++ to modify stuff this stuff, I just search for standHeight: and check to make sure everything is =25< and check to see if it has floatheight and calculate that.
Also if anyone (especially the dev) has a copy of the nightly posted around the latest version of Piratez, it would be much appreciated.