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Messages - theboyinblue101

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1
Troubleshooting / Re: Change Avatar
« on: May 22, 2024, 10:34:00 pm »
Is it possible to add new avatars or create presets in Open X-Com Extended? I've been looking through the files but I can't seem to figure it out.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 22, 2024, 06:43:24 pm »
I recently installed this mod and it keeps giving me the error:

Spoiler:
ERROR: failed to load 'X-Com Files' ; mod disabled
Weapon STR_HUMAN_SONIC_SHOTGUN has clip size 0 and no ammo defined.
Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.

I checked the items_XCOMFILES.rul and decided to give it a clip size of 3. Now it's saying there's a problem with the heavy cannon. I think there may be an issue with how the mod codes the ammo types for these two weapons.

Spoiler:
ammo:
0:
compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP]
tuLoad: 12
tuUnload: 6
1:
compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP]
tuLoad: 28
tuUnload: 8

ammo:
0:
compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_CLIP]
tuLoad: 25
tuUnload: 9
1:
compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP]
tuLoad: 28
tuUnload: 10
Every other weapon in the game from what I can tell uses code like:

Spoiler:
compatibleAmmo:
- STR_CHEMTHROWER_GAS_CLIP
- STR_CHEMTHROWER_CHRYSSALID_GAS_CLIP
I think the difference in how these two examples are coded is the cause of my issue, but I don't know how to fix it. I hope my detailed explanation helps to improve things and leads to a solution.

I managed to fix the issue by adding the second example on top of the previous ones with the respective ammo types.

Unfortunately I now get another error whenever I dare to open my inventory.

Spoiler:
[22-05-2024_11-27-29]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[22-05-2024_11-27-29]   [FATAL]   0x54f2d0 OpenXcom::CrossPlatform::stackTrace(void*)
[22-05-2024_11-27-29]   [FATAL]   0x552ba0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[22-05-2024_11-27-29]   [FATAL]   0x40dca0 signalLogger(int)
[22-05-2024_11-27-29]   [FATAL]   0x87fe90 xbrz::nearestNeighborScale(unsigned int const*, int, int, int, unsigned int*, int, int, int, xbrz::SliceType, int, int)
[22-05-2024_11-27-29]   [FATAL]   0x770933c0 UnhandledExceptionFilter
[22-05-2024_11-27-29]   [FATAL]   0x7727bdd0 RtlInitializeExceptionChain
[22-05-2024_11-27-29]   [FATAL]   0x7727bd00 RtlClearBits
[22-05-2024_11-27-36]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.

Unfortunately I have no idea how to fix this one since I don't know where I need to look. If anyone here can help me, I'd appreciate it.

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