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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 28, 2014, 08:39:00 am »Yeah, I'll try to fix this new problem according to Falko's info, when 1) I have the time and 2) when I gather more info on the new ruleset definitions. For now, I suggest using older nightlies, preferably from October; the newer ones don't introduce any features that FMP would use.
I was having the same problem, with the map glitches and definitions problems, following your advice I went through the nightly list;
I found that the "openxcom_git_master_2014_11_17_1232.zip - built 2014-11-17 11:36" works quite smoothly.
https://openxcom.org/git_builds/openxcom_git_master_2014_11_17_1232.zip
The immediate following nightly mentions major mapping changes, I imagine that is where the problems started.
On a side note: Just got back into UFO a couple of months ago, after a few rounds of the normal game, decided to look into mods for the game... I am thoroughly impressed with what I have found! I understand the work is not all yours, however I'd extend the same gratitude to all contributors - Thank you for the amazing work! I look forward to seeing where it goes!