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Messages - Daedros

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Work In Progress / Re: Craft EMP Weapons?
« on: February 10, 2016, 04:03:06 am »
The more recent XCOMs establish that EMP Weapons function quite well against UFOs. In the late game of 2012 XCOM, you can research and manufacture EMP Cannons that allow you to recover more resources from downed UFOs, but also means more live aliens to fight. https://www.ufopaedia.org/index.php?title=EMP_Cannon_%28EU2012%29
XCOM 2 also reinforced that EMP Weapons work well against UFOs, since the Aliens use a UFO armed with EMP weapons to down the Avenger (which is a commandeered Alien Supply Ship in XCOM 2), and use a continuously pulsating EMP Spike to keep it downed.

Yeah, EMP Weapons would be balanced as a late game tech. It's not like you even need that much Elerium until you start using the Avenger and Flying Suits in the late game.

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Work In Progress / Craft EMP Weapons?
« on: February 09, 2016, 07:47:28 am »
Any chance for a mod that allows you to research and manufacture EMP Weapons for your aircraft? Like, if you shoot down a UFO using EMP Weapons, instead of generating a Crash Site, it'll generate a Landing Site for that UFO? Would make it easier getting Elerium from regular UFOs, rather than having to keep Alien Bases around so you can farm Elerium from the Supply Ships that land at them.

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Work In Progress / Re: [Mod Request] Fusion Ball Launcher
« on: November 17, 2014, 05:01:56 am »
Nm, just found the file i was looking for to edit. Thnx.

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Work In Progress / [Mod Request] Fusion Ball Launcher
« on: November 17, 2014, 12:29:22 am »
I assume this is a rather simple change for those with the tools to do so, but would anyone care to make a mod that changes the max ammo capacity of the Fusion Ball Launcher to 5 or 10 shots? Considering how expensive Fusion Balls are to make, i think it'd still be balanced with an increased ammo capacity.

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