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Messages - drugon

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Suggestions / Re: Soldiers to recruit.... elite....
« on: March 07, 2015, 11:22:26 am »
Well that sounds reasonable for me.

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Suggestions / Re: Soldiers to recruit.... elite....
« on: March 04, 2015, 07:54:28 am »
It is not currently possible to have other facilities of the training kind, no. It is possible to invent new facilities (Dioxine has an "outpost" or something, which has both storage and beds, for example).
Really? But shouldn't these parameters have the same algorithm as psi ones?

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Suggestions / Re: Soldiers to recruit.... elite....
« on: March 03, 2015, 01:34:00 pm »
Well, actually how about new technology - robot soldiers? It will take a sense that they are not leveling up. More than that - it will be realistic in a measure. Cause nowadays there are many army programs in all the world that suggest to change people soldiers for robots. But we'll need some research changes and new sprites in this case beside new code for such units.

Also - is it possible to make one or two more base facilities? Like shooting range and gym for example?

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Suggestions / Re: Soldiers to recruit.... elite....
« on: March 02, 2015, 10:15:38 pm »
So no one made such a mod yet? I wonder is it possible to make dynamic starting characteristics of recruits depending on time or some events in the game?

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Suggestions / Re: Soldiers to recruit.... elite....
« on: November 10, 2014, 09:23:34 pm »
TaxxiDriver
Oh, you mean decrease max possible stats so rookie soldiers would be not so weak comparing to veterans? That's... interesting decision. ^_^ I'll take a note of it and use this method in my next playthrough if nobody will create some interesting training/hiring mod by that moment.

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Suggestions / Re: Soldiers to recruit.... elite....
« on: November 10, 2014, 12:04:59 pm »
Warboy1982
That's why I said that this system should be balanced and possibility to hire veteran soldiers should appear not at the beginning of the game.

yrizoud
I like all three variants (not sure that +1 per month will be enough, but still it's much better than now). Is it possible to release or it's just abstract ideas without concrete plans? I mean, I can't even imagine if this is hard to make or not.

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Suggestions / Re: Soldiers to recruit.... elite....
« on: November 09, 2014, 03:59:05 pm »
Quote
Experience cannot be bought with money. That's even true in real military life. I'm not really into history, but I know a few cases where operations failed or severed a great loss because of an inexperienced commander. This is also true for soldiers. You think it's funny when soldiers panick and go berzerk but actually a lot of soldiers are killed by other inexperienced comrades (literally, or by mistakes of them). Hell, just play close combat series and you'll at least understand what I mean. The fear is the worst enemy, indeed.

I find absolutely nothing wrong about losing a veteran soldier causing a serious trouble. Actually, XCOM is not harsh at all: you can easily get several good soldiers with 50ish reaction and 60ish accuracy after some gamblings and usually that's more than enough. That being said, I sort of agree to the point that since gambling is just too tedious, one should just be able to identify the stats beforehand(not totally, though). But if one just advocates this just because he doesn't want one of his soldiers being killed, the only conclusion I can make is that he is just not good at this game. I don't think it is a valid argument that others can agree on.
Well, X-Com is a game first of all - not a simulator of military action. This means that gameplay rules should always be in a priority. As for system of hiring new troops - it should be definitely more clear. Maybe something like Griswold shop in Diablo. You have a list of recruits with shown parameters that (list, not parameters ^_^) change regular. Maybe something like - the oldest offer (if the list is full) leaves the list and the new offer appears in the list every in-game day. As for skill - I don't say that I can't play the game without loadings even on the easy setting. But to my opinion it's not very good when game creates one way game over situation. Anyway - this should be a mod that you can choose if you want, but if you don't want just don't use it.

Quote
Nobody likes one of his operatives being killed. But inevitably someone should die. The word 'strategy' it itself implies that the game cannot be played by a single superhuman soldier, since if then nobody needs a strategy. What players can do is to reduce the possibility that the veteran units (if possible, every units) will be killed. The process of thinking itself brings a lot of fun in this type of game, IMHO.
I don't say about superhumans. Of course if you made a mistake you should be punished for it. I just say about size of that punishment. As I said the rule that new recruits are weaker than your veterans is absolutely fine. But only at the beginning of the game. The further you play the more problems will bring you deaths of your experienced troops. Until it becomes almost impossible to fight with aliens with your new recruits. Even if you'll say in terms of realism - it's OK for organizations to hire experienced soldiers that were on some war if that organizations have enough money for this. Yes, these soldiers shouldn't be so strong as your elites. But they should be in the same time much tougher than green recruits that you hired at the beginning of the game. Anyway I don't say about rebalance of default rules. But with such mod the game would be much more interesting at least for me, cause I like rogue-like games and don't like to use load function if anything goes wrong.

ChainsawAardvark
Not sure that I understood all, but it sound pretty interesting. ^__^ Maybe it can be reasonable to give less experience for personal achievements of each soldiers, but more for successful mission. Like - hey, greeny, although you didn't do something special in this operation, but you saw real battle and smelled some gunpowder, so you know now how to fight. In this case mixed teams consisting of rookies and veterans will be much more effective in terms of learning.

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Suggestions / Re: Soldiers to recruit.... elite....
« on: November 08, 2014, 02:24:24 pm »
I only registered here to say - YES WE NEED THIS MOD! ^__^ You see I have a personal problem in games like X-Com. I mean - games with retained crew that can be lost in battle. The problem is that loosing such soldiers usually is very critical for further gameplay. It's not just - oh, this soldier died, it's a shame, well nevermind, I'll replace it with not so good, but still pretty effective one. X-Com is not a Cannon Fodder or Alien Assault. Loosing veteran fighter here is very painful. And if you'll accidentally lose all veteran crew in one battle - it will be disaster. It's definitely one way load game situation. Especially on a higher difficulty settings. So I play X-Com that way - if I'll lose someone, I just loading the game. And must admit that it very extends walkthrough not in a good point of view. Game becomes a pain in the ass pretty soon in this case. So it would be wonderful if OpenXCom would have a mod that allows to buy more experienced soldiers or maybe train them pretty fast for a reasonable amount of money. Though there should some balance so these possibilities couldn't be used at the beginning of the game.

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