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Work In Progress / Re: Soldier Portrait Mod
« on: February 01, 2016, 09:38:49 pm »
Inventory graphics are a concern, ideally the face in the paper doll would match the portrait.

However, making a sprite for each face/armor combo is a lot of work and isn’t too mod friendly, however. Perhaps a system with separate armor and head sprites could be devised?

@Solarius
Those faces you linked looks great, they have a lot of variety on such a small scale! I’d be very interested in those files if/when you see fit to release them.

@Meridian
I was going to say it would be great to include the battlescape feature in OXCE+, but it looks like you've already done it! Now more people can be exposed to the idea. Can that codebase be used for standard XCOM as well?

@robin
Definitely, I envision this feature to be friendly to custom portrait packs.
I personally wish there was more space for portraits, but I don’t see it happening without a serious interface redesign.

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Work In Progress / Soldier Portrait Mod
« on: February 01, 2016, 12:34:09 am »
Hey community, I'm interested in creating mods that enhance the soldier personalization / rpg elements of Xcom.

To start I've created a small code modification to display soldier portraits in place of rank images on the basescape soldier info screen and in the battlescape. They are simply based on race/gender at the moment. See the attached pictures.

I put an abbreviated rank string in the battlescape name for now. Not a satisfying solution, but one without a UI redesign.

My next goal is to have individual portraits for soldiers picked from a pool for each race/gender combo.

So my questions are:

- Is there interest in these type of features? Maybe not this specific implementation, but along the same lines.
- Have any modders created more faces in the style of the default inventory graphics? Im not much of a pixel artist. 


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Troubleshooting / Issue building on OSX (Xcode)
« on: July 15, 2015, 06:28:57 am »
Hi, I followed the instructions to build with Xcode as per the wiki, and am getting the following error when trying to run (build is successful)

"Failed to open directory: common"

Also, there is an empty data folder referenced? (As seen in the file structure of the screenshot)

I was wondering if anyone has run into the same issue, It seems possible this is a simple error on my part.

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Curious about this too - I'm unsure how to implement this given the structure of Xcom1Ruleset.rul, if its at all possible

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