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Messages - xoen

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: November 05, 2014, 06:55:10 pm »
Thanks for Your reply!
I had no issues until i added another batch of mods(but - on second thought it converged with installing latest nightly...
Funny thing - i did not think about checking logcat(facepalm) - if crash is done by missing file, i think i will see which one..if not, it may be harder to determine what's the cause.

Ahh, i forgot - are saves "cleaning" itselves when mods are turned off? Unused data are trimmed or something(of course to some extend, i suppose)?

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: November 04, 2014, 05:45:00 pm »
Hello, this is my first post there..
First of all, i'd like to say THANK YOU for this project.
I spent LOTS of time playing Amy versions(a500 first, without hdd, then a1200+4mb ram and with 89mb seagate)...i am 36 y.o. now...terrified by actual gaming world...just terrified.

I need help, though - everything is working ok, but since i am fiddling with another batch of mods, i got into crashes.
Everything was ok until i added most of this list:
Ryskeliini_GunsNGadgets_1st_pack_v12.zip
FarmAddonTerrain_v1.0.zip
CityAddonTerrain_v1.0.zip
AlienBaseAddonTerrain_v1.2.zip
GaussMod_1.6b.zip
HMG-2.zip
HMG.zip
CustomGrenades.zip
Alien Armoury Expanded_1.3.9.zip
RecycledAlienCollection_1.3.zip
Terrain Pack v2.3.zip
gazer_alien_1.6_OpenXcomMOD.zip
anthropod_alien_1.5_OpenXcomMOD.zip
gazer_alien_1.5a_OpenXcomMOD.zip
cover_alien_2.3a_OpenXcomMOD.zip
men_in_black_4.2_OpenXcomMOD.zip
ubase0.31c.zip
XCOM_Raven(v1).zip
Sentinel.zip
AlienBaseCave_v1.2.zip
Reproduction.zip
Dropship_1.2.zip
CityAddonTerrain_v1.1.zip
AlienBaseAddon_v2.0.zip
I have no list of earlier batch list of mods i was using succesfully until i added above things.
Of course, i tried to avoid using conflicting mods, but last batch destroyed my game.

How to track what is crashing my actual game?

Log is clean, 0 bytes, is there any way to determine what's causing my crash?
Crash occurs when i start fight in attacked city, after load battlemap and after save.
Repeatable, always clean log.
Since i am using terrain, weapon, alien, and crafts mod-set, lack of debugging left me..sad :(
I know i could turn off mod by mod to try to determine wth, but...i need more civilized method to save my campaign, you know...

Btw, i am trying to imagine openxcom as base, when enemy uknown was made....damn, can you imagine openxcom in 1993?
Where this kind of games would be now then?..sigh.

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