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Messages - Chris StarShade

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Open Feedback / Re: UFO Battlescape Damage not working as remembered
« on: October 24, 2014, 11:43:05 pm »
Has anyone released a mod to get the vanilla PS explosion algorithm back?  I thought encountering a burning husk of a large scout was rather fun on occasion.  Now they all look "normal" and less interesting. 

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Open Feedback / UFO Battlescape Damage not working as remembered
« on: October 24, 2014, 06:38:59 pm »
I have searched the forums trying to find an answer to this, but as yet no luck. 

For some reason, UFO power source explosions are not functioning in openxcom the way I remember them from vanilla.  This is leading to annoying situations like an apparently undamaged UFO yielding me no elerium (I killed all the aliens before I could see if there was damage in the engine compartment). 

When I start checking the roof of the UFOs I am starting to notice the tell-tale signs, such as the hole in the roof, however, the power core explosion did no damage to any of the internal bulkheads nine times out of ten. 

I clearly remember in the vanilla game if a power core on a large scout exploded bad enough to destroy a 4x4 chunk of the ceiling, the internal bulkheads would be mostly collapsed and you'd have a smoke-filled craft.  That isn't happening in openxcom. 
I have searched the forums and can't find another topic about this.  Did I miss something about openxcom?  Is there some mod that will bring back vanilla destruction?  Is it being done this way because trying to use vanilla power core explosions is creating a glitch where no aliens survive the medium scout crash? 

Would appreciate an answer and a fix.  Thanks.

Also, first post!  Some of you may remember me from about a decade ago on the xcomufo forums.  Once upon a time I also created a modded obdata file for tftd because I thought gauss weapons weren't strong enough for their UFOpedia flavor text.  I don't think it was very popular on the forum though.  I guess the weak gauss guns went with the weak conventional guns in that game.  Just didn't seem right to me.


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