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« on: October 24, 2014, 06:38:59 pm »
I have searched the forums trying to find an answer to this, but as yet no luck.
For some reason, UFO power source explosions are not functioning in openxcom the way I remember them from vanilla. This is leading to annoying situations like an apparently undamaged UFO yielding me no elerium (I killed all the aliens before I could see if there was damage in the engine compartment).
When I start checking the roof of the UFOs I am starting to notice the tell-tale signs, such as the hole in the roof, however, the power core explosion did no damage to any of the internal bulkheads nine times out of ten.
I clearly remember in the vanilla game if a power core on a large scout exploded bad enough to destroy a 4x4 chunk of the ceiling, the internal bulkheads would be mostly collapsed and you'd have a smoke-filled craft. That isn't happening in openxcom.
I have searched the forums and can't find another topic about this. Did I miss something about openxcom? Is there some mod that will bring back vanilla destruction? Is it being done this way because trying to use vanilla power core explosions is creating a glitch where no aliens survive the medium scout crash?
Would appreciate an answer and a fix. Thanks.
Also, first post! Some of you may remember me from about a decade ago on the xcomufo forums. Once upon a time I also created a modded obdata file for tftd because I thought gauss weapons weren't strong enough for their UFOpedia flavor text. I don't think it was very popular on the forum though. I guess the weak gauss guns went with the weak conventional guns in that game. Just didn't seem right to me.